| 102 | } |
| 103 | |
| 104 | void PhysicsSystem::removeRigidBody(btRigidBody* body) |
| 105 | { |
| 106 | m_pDynamicsWorld->removeRigidBody(body); |
| 107 | } |
| 108 | |
| 109 | Handle::CollisionShapeHandle PhysicsSystem::makeCollisionShapeFromMesh(const Meshes::WorldStaticMesh& mesh, CollisionShape::ECollisionType type, const std::string& name) |
| 110 | { |