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hub / github.com/PolygonTek/BlueshiftEngine / LoadResources

Method LoadResources

Source/TestRenderer/Application.cpp:115–152  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

113}
114
115void Application::LoadResources() {
116 InitVertexFormats();
117
118 streamBuffer = BE1::rhi.CreateBuffer(BE1::RHI::BufferType::Vertex, BE1::RHI::BufferUsage::Stream, 0);
119
120 const Vertex3D verts[] = {
121 { BE1::Vec3(-200, 200, 0), BE1::Vec2(0, 0), 0xFFFFFFFF },
122 { BE1::Vec3(-200, -200, 0), BE1::Vec2(0, 1), 0xFFFFFFFF },
123 { BE1::Vec3( 200, -200, 0), BE1::Vec2(1, 1), 0xFFFFFFFF },
124 { BE1::Vec3( 200, -200, 0), BE1::Vec2(1, 1), 0xFFFFFFFF },
125 { BE1::Vec3( 200, 200, 0), BE1::Vec2(1, 0), 0xFFFFFFFF },
126 { BE1::Vec3(-200, 200, 0), BE1::Vec2(0, 0), 0xFFFFFFFF }
127 };
128
129 defaultVertexBuffer = BE1::rhi.CreateBuffer(BE1::RHI::BufferType::Vertex, BE1::RHI::BufferUsage::Static, sizeof(Vertex3D) * COUNT_OF(verts), 0, verts);
130
131 BE1::Image *image = BE1::Image::NewImageFromFile("Data/EngineTextures/checker.dds");
132 if (!image->IsEmpty()) {
133 defaultTexture = BE1::rhi.CreateTexture(BE1::RHI::TextureType::Texture2D);
134 BE1::rhi.BindTexture(defaultTexture);
135 BE1::rhi.SetTextureImage(BE1::RHI::TextureType::Texture2D, image, image->GetFormat(), true, true);
136 BE1::rhi.SetTextureAddressMode(BE1::RHI::AddressMode::Clamp);
137 BE1::rhi.SetTextureFilter(BE1::RHI::TextureFilter::LinearMipmapLinear);
138 BE1::rhi.BindTexture(BE1::RHI::NullTexture);
139 delete image;
140 }
141
142 InitShaders();
143
144 renderTargetTexture = BE1::rhi.CreateTexture(BE1::RHI::TextureType::Texture2D);
145 BE1::Image rtImage;
146 rtImage.InitFromMemory(200, 200, 1, 1, 1, BE1::Image::Format::RGBA_8_8_8_8, BE1::Image::GammaSpace::sRGB, nullptr, 0);
147
148 BE1::rhi.BindTexture(renderTargetTexture);
149 BE1::rhi.SetTextureImage(BE1::RHI::TextureType::Texture2D, &rtImage, BE1::Image::Format::RGBA_8_8_8_8, false, true);
150 BE1::rhi.SetTextureAddressMode(BE1::RHI::AddressMode::Clamp);
151 BE1::rhi.SetTextureFilter(BE1::RHI::TextureFilter::Linear);
152}
153
154void Application::FreeResources() {
155 BE1::rhi.DestroyTexture(defaultTexture);

Callers 2

InitInstanceFunction · 0.80
InitDisplayFunction · 0.80

Calls 10

CreateBufferMethod · 0.80
CreateTextureMethod · 0.80
BindTextureMethod · 0.80
SetTextureImageMethod · 0.80
SetTextureAddressModeMethod · 0.80
SetTextureFilterMethod · 0.80
Vec3Class · 0.50
Vec2Class · 0.50
IsEmptyMethod · 0.45
GetFormatMethod · 0.45

Tested by

no test coverage detected