| 63 | } |
| 64 | |
| 65 | bool Application::LoadAppScript(const char *sandboxName) { |
| 66 | state = &gameWorld->GetLuaVM().State(); |
| 67 | |
| 68 | const BE1::Guid appScriptGuid = BE1::GameSettings::playerSettings->GetProperty("appScript").As<BE1::Guid>(); |
| 69 | const BE1::Str appScriptPath = BE1::resourceGuidMapper.Get(appScriptGuid); |
| 70 | |
| 71 | char *data; |
| 72 | size_t size = BE1::fileSystem.LoadFile(appScriptPath, true, (void **)&data); |
| 73 | if (!data) { |
| 74 | return false; |
| 75 | } |
| 76 | |
| 77 | BE1::Str name = appScriptPath; |
| 78 | |
| 79 | if (!state->LoadBuffer(name.c_str(), data, size, sandboxName)) { |
| 80 | BE1::fileSystem.FreeFile(data); |
| 81 | return false; |
| 82 | } |
| 83 | |
| 84 | BE1::fileSystem.FreeFile(data); |
| 85 | |
| 86 | state->Run(); |
| 87 | |
| 88 | sandbox = (*state)[sandboxName]; |
| 89 | |
| 90 | return true; |
| 91 | } |
| 92 | |
| 93 | void Application::StartAppScript() { |
| 94 | LuaCpp::Selector startFunc = sandbox["start"]; |
no test coverage detected