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hub / github.com/PolygonTek/BlueshiftEngine / ~Engine

Method ~Engine

Project/Android/AndroidPlayer/jni/engine.cpp:145–171  ·  view source on GitHub ↗

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143}
144
145Engine::~Engine()
146{
147#if _ENGINE
148 if (m_uiInitialized) {
149 app.OnApplicationTerminate();
150
151 app.Shutdown();
152
153 app.mainRenderContext->Shutdown();
154 BE1::renderSystem.FreeRenderContext(app.mainRenderContext);
155
156 //DestroyRenderWindow(mainWnd);
157
158 BE1::gameClient.Shutdown();
159
160 BE1::Engine::Shutdown();
161
162 }
163#endif // _ENGINE
164#if _SAMPLE
165 NVBFTextFree(m_uiText[1]);
166 NVBFTextFree(m_uiText[0]);
167 NVBFTextFree(m_clockText);
168 NVBFCleanup();
169
170#endif // _SAMPLE
171}
172extern int android_progress;
173
174

Callers

nothing calls this directly

Calls 3

FreeRenderContextMethod · 0.80
ShutdownMethod · 0.45

Tested by

no test coverage detected