| 52 | }; |
| 53 | |
| 54 | static RenderQuality::Enum DetermineRenderQuality() { |
| 55 | const char *rendererString = (const char *)glGetString(GL_RENDERER); |
| 56 | |
| 57 | BE1::AndroidGPUInfo gpuInfo = BE1::AndroidGPUInfo::GetFromOpenGLRendererString(rendererString); |
| 58 | |
| 59 | RenderQuality::Enum renderQuality = RenderQuality::High; |
| 60 | |
| 61 | switch (gpuInfo.processor) { |
| 62 | case BE1::AndroidGPUInfo::Processor::Qualcomm_Adreno: |
| 63 | if (gpuInfo.model >= 600) { |
| 64 | if (gpuInfo.model <= 612) { |
| 65 | renderQuality = RenderQuality::Low; |
| 66 | } else if (gpuInfo.model <= 620) { |
| 67 | renderQuality = RenderQuality::Medium; |
| 68 | } |
| 69 | } else if (gpuInfo.model >= 500) { |
| 70 | if (gpuInfo.model < 510) { |
| 71 | renderQuality = RenderQuality::Low; |
| 72 | } else if (gpuInfo.model < 530) { |
| 73 | renderQuality = RenderQuality::Medium; |
| 74 | } |
| 75 | } else if (gpuInfo.model >= 400) { |
| 76 | if (gpuInfo.model < 420) { |
| 77 | renderQuality = RenderQuality::Low; |
| 78 | } else if (gpuInfo.model <= 430) { |
| 79 | renderQuality = RenderQuality::Medium; |
| 80 | } |
| 81 | } else { |
| 82 | renderQuality = RenderQuality::Low; |
| 83 | } |
| 84 | break; |
| 85 | case BE1::AndroidGPUInfo::Processor::ARM_MaliG: |
| 86 | break; |
| 87 | case BE1::AndroidGPUInfo::Processor::ARM_MaliT: |
| 88 | if (gpuInfo.model >= 800) { |
| 89 | if (gpuInfo.model < 880) { |
| 90 | renderQuality = RenderQuality::Low; |
| 91 | } else { |
| 92 | renderQuality = RenderQuality::Medium; |
| 93 | } |
| 94 | } else if (gpuInfo.model >= 700) { |
| 95 | if (gpuInfo.model < 760) { |
| 96 | renderQuality = RenderQuality::Low; |
| 97 | } else { |
| 98 | renderQuality = RenderQuality::Medium; |
| 99 | } |
| 100 | } else { |
| 101 | renderQuality = RenderQuality::Low; |
| 102 | } |
| 103 | break; |
| 104 | case BE1::AndroidGPUInfo::Processor::ARM_Mali: |
| 105 | renderQuality = RenderQuality::Low; |
| 106 | break; |
| 107 | case BE1::AndroidGPUInfo::Processor::PowerVR_RogueG: |
| 108 | if (gpuInfo.model >= 6000) { |
| 109 | if (gpuInfo.model <= 6430) { |
| 110 | renderQuality = RenderQuality::Low; |
| 111 | } else { |