| 104 | } |
| 105 | |
| 106 | QString GameType::toLogString() const |
| 107 | { |
| 108 | switch (type) |
| 109 | { |
| 110 | case GameType::Survival: |
| 111 | return "Survival"; |
| 112 | case GameType::Creative: |
| 113 | return "Creative"; |
| 114 | case GameType::Adventure: |
| 115 | return "Adventure"; |
| 116 | case GameType::Spectator: |
| 117 | return "Spectator"; |
| 118 | default: |
| 119 | break; |
| 120 | } |
| 121 | if(original) { |
| 122 | return QString("Unknown (%1)").arg(*original); |
| 123 | } |
| 124 | return "Undefined"; |
| 125 | } |
| 126 | |
| 127 | std::unique_ptr <nbt::tag_compound> parseLevelDat(QByteArray data) |
| 128 | { |
no test coverage detected