| 478 | } |
| 479 | |
| 480 | void World::loadFromLevelDat(QByteArray data) |
| 481 | { |
| 482 | auto levelData = parseLevelDat(data); |
| 483 | if(!levelData) |
| 484 | { |
| 485 | is_valid = false; |
| 486 | return; |
| 487 | } |
| 488 | |
| 489 | nbt::value * valPtr = nullptr; |
| 490 | try { |
| 491 | valPtr = &levelData->at("Data"); |
| 492 | } |
| 493 | catch (const std::out_of_range &e) { |
| 494 | qWarning() << "Unable to read NBT tags from " << m_folderName << ":" << e.what(); |
| 495 | is_valid = false; |
| 496 | return; |
| 497 | } |
| 498 | nbt::value &val = *valPtr; |
| 499 | |
| 500 | is_valid = val.get_type() == nbt::tag_type::Compound; |
| 501 | if(!is_valid) |
| 502 | return; |
| 503 | |
| 504 | auto name = read_string(val, "LevelName"); |
| 505 | m_actualName = name ? *name : m_folderName; |
| 506 | |
| 507 | auto timestamp = read_long(val, "LastPlayed"); |
| 508 | m_lastPlayed = timestamp ? QDateTime::fromMSecsSinceEpoch(*timestamp) : levelDatTime; |
| 509 | |
| 510 | m_gameType = read_gametype(val, "GameType"); |
| 511 | |
| 512 | optional<int64_t> randomSeed; |
| 513 | try { |
| 514 | auto &WorldGen_val = val.at("WorldGenSettings"); |
| 515 | randomSeed = read_long(WorldGen_val, "seed"); |
| 516 | } |
| 517 | catch (const std::out_of_range &) {} |
| 518 | if(!randomSeed) { |
| 519 | randomSeed = read_long(val, "RandomSeed"); |
| 520 | } |
| 521 | m_randomSeed = randomSeed ? *randomSeed : 0; |
| 522 | |
| 523 | qDebug() << "World Name:" << m_actualName; |
| 524 | qDebug() << "Last Played:" << m_lastPlayed.toString(); |
| 525 | if(randomSeed) { |
| 526 | qDebug() << "Seed:" << *randomSeed; |
| 527 | } |
| 528 | qDebug() << "Size:" << m_size; |
| 529 | qDebug() << "GameType:" << m_gameType.toLogString(); |
| 530 | } |
| 531 | |
| 532 | bool World::replace(World &with) |
| 533 | { |
nothing calls this directly
no test coverage detected