MCPcopy Create free account

hub / github.com/Polish-Miko/GravityEngine / functions

Functions2,254 in github.com/Polish-Miko/GravityEngine

↓ 1 callersMethodSetMaterialTexture
([MarshalAs(UnmanagedType.LPWStr)] string matUniqueName, int index, [MarshalAs(UnmanagedType.LPWStr)] string t
GEngine/GEditor/import/IGCore.cs:66
↓ 1 callersMethodSetMaterialTextureToDefaultValue
GEngine/GEngine/Private/GCore.cpp:1325
↓ 1 callersMethodSetMaterialTextureToDefaultValue
([MarshalAs(UnmanagedType.LPWStr)] string matUniqueName, int index)
GEngine/GEditor/import/IGCore.cs:69
↓ 1 callersMethodSetMaterialUniqueName
(string matUniqueName)
GEngine/GEditor/View/Properties_Material.xaml.cs:44
↓ 1 callersMethodSetMeshName
(string txtName)
GEngine/GEditor/View/Properties_Mesh.xaml.cs:65
↓ 1 callersMethodSetMeshSubmeshMaterialUniqueName
GEngine/GEngine/Private/GCore.cpp:1583
↓ 1 callersMethodSetObjectName
(string objName)
GEngine/GEditor/View/Properties_SceneObject.xaml.cs:45
↓ 1 callersMethodSetPosition
GEngine/GRendererInfra/Private/GRiCamera.cpp:35
↓ 1 callersMethodSetPrevPosition
GEngine/GRendererInfra/Private/GRiCamera.cpp:337
↓ 1 callersMethodSetPrevTransform
GEngine/GRendererInfra/Private/GRiSceneObject.cpp:165
↓ 1 callersMethodSetPrevViewProj
GEngine/GRendererInfra/Private/GRiCamera.cpp:320
↓ 1 callersMethodSetProjectName
GEngine/GEngine/Private/GCore.cpp:1236
↓ 1 callersMethodSetProjectName
([MarshalAs(UnmanagedType.LPWStr)] string projName)
GEngine/GEditor/import/IGCore.cs:48
↓ 1 callersMethodSetRefreshSceneObjectTransformCallback
GEngine/GEngine/Private/GCore.cpp:1531
↓ 1 callersMethodSetRefreshSceneObjectTransformCallback
(VoidFuncPointerType pRefreshSceneObjectTransformCallback)
GEngine/GEditor/import/IGCore.cs:117
↓ 1 callersMethodSetSceneObjectMesh
GEngine/GEngine/Private/GCore.cpp:1364
↓ 1 callersMethodSetSceneObjectMesh
([MarshalAs(UnmanagedType.LPWStr)] string sceneObjectName, [MarshalAs(UnmanagedType.LPWStr)] string meshUnique
GEngine/GEditor/import/IGCore.cs:75
↓ 1 callersMethodSetSceneObjectName
()
GEngine/GEditor/View/Properties_SceneObject.xaml.cs:76
↓ 1 callersMethodSetSceneObjectOverrideMaterial
GEngine/GEngine/Private/GCore.cpp:1618
↓ 1 callersMethodSetSceneObjectTransform
GEngine/GEngine/Private/GCore.cpp:1194
↓ 1 callersMethodSetSceneObjectTransform
([MarshalAs(UnmanagedType.LPWStr)] string objName, [In, Out] float[] trans)
GEngine/GEditor/import/IGCore.cs:39
↓ 1 callersMethodSetSelectSceneObjectCallback
GEngine/GEngine/Private/GCore.cpp:1516
↓ 1 callersMethodSetSelectSceneObjectCallback
(VoidWstringFuncPointerType pSetSceneObjectsCallback)
GEngine/GEditor/import/IGCore.cs:111
↓ 1 callersMethodSetSkyCubemapUniqueName
GEngine/GEngine/Private/GCore.cpp:1498
↓ 1 callersMethodSetSkyCubemapUniqueName
([MarshalAs(UnmanagedType.LPWStr)] string newName)
GEngine/GEditor/import/IGCore.cs:105
↓ 1 callersMethodSetTestBool
GEngine/GEngine/Private/GCore.cpp:1643
↓ 1 callersMethodSetTestValue
GEngine/GEngine/Private/GCore.cpp:1638
↓ 1 callersMethodSetTextureName
(string txtName)
GEngine/GEditor/View/Properties_Texture.xaml.cs:43
↓ 1 callersMethodSetTextureProperties
()
GEngine/GEditor/View/Properties_Texture.xaml.cs:55
↓ 1 callersMethodSetTextureSrgb
GEngine/GEngine/Private/GCore.cpp:1209
↓ 1 callersMethodSetTextureSrgb
([MarshalAs(UnmanagedType.LPWStr)] string txtName, bool bSrgb)
GEngine/GEditor/import/IGCore.cs:45
↓ 1 callersMethodSetTimer
GEngine/GRendererInfra/Private/GRiRenderer.cpp:19
↓ 1 callersMethodSetVoidPtr
GEngine/GRendererInfra/Private/imgui/imgui.cpp:2037
↓ 1 callersMethodSetWorkDirectory
GEngine/GEngine/Private/GCore.cpp:1220
↓ 1 callersFunctionSetupDrawData
GEngine/GRendererInfra/Private/imgui/imgui.cpp:3822
↓ 1 callersFunctionShowDemoWindowColumns
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:2373
↓ 1 callersFunctionShowDemoWindowLayout
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:1657
↓ 1 callersFunctionShowDemoWindowMisc
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:2592
↓ 1 callersFunctionShowDemoWindowPopups
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:2143
↓ 1 callersFunctionShowDemoWindowWidgets
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:408
↓ 1 callersFunctionShowExampleAppAutoResize
Demonstrate creating a window which gets auto-resized according to its content.
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:3943
↓ 1 callersFunctionShowExampleAppConsole
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:3583
↓ 1 callersFunctionShowExampleAppConstrainedResize
Demonstrate creating a window with custom resize constraints.
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:3964
↓ 1 callersFunctionShowExampleAppCustomRendering
Demonstrate using the low-level ImDrawList to draw custom shapes.
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:4085
↓ 1 callersFunctionShowExampleAppDocuments
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:4317
↓ 1 callersFunctionShowExampleAppLayout
Demonstrate create a window with multiple child windows.
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:3752
↓ 1 callersFunctionShowExampleAppLog
Demonstrate creating a simple log window with basic filtering.
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:3720
↓ 1 callersFunctionShowExampleAppLongText
Demonstrate/test rendering huge amount of text, and the incidence of clipping.
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:3885
↓ 1 callersFunctionShowExampleAppMainMenuBar
Demonstrate creating a "main" fullscreen menu bar and populating it. Note the difference between BeginMainMenuBar() and BeginMenuBar(): - BeginMenuBar
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:3168
↓ 1 callersFunctionShowExampleAppPropertyEditor
Demonstrate create a simple property editor.
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:3813
↓ 1 callersFunctionShowExampleAppSimpleOverlay
Demonstrate creating a simple static window with no decoration + a context-menu to choose which corner of the screen to use.
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:4015
↓ 1 callersFunctionShowExampleAppWindowTitles
Demonstrate using "##" and "###" in identifiers to manipulate ID generation. This apply to all regular items as well. Read FAQ section "How can I have
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:4055
↓ 1 callersMethodShutDown
GEngine/GDxRenderer/Private/GDxImgui.cpp:148
↓ 1 callersMethodSkyCubemapNameAvailable
GEngine/GEngine/Private/GCore.cpp:1504
↓ 1 callersMethodSkyCubemapNameAvailable
([MarshalAs(UnmanagedType.LPWStr)] string cubemapName)
GEngine/GEditor/import/IGCore.cs:108
↓ 1 callersMethodSplitAxis
GEngine/GRendererInfra/Public/GRiKdTree.h:107
↓ 1 callersMethodSurfaceArea
GEngine/GRendererInfra/Public/GRiBoundingBox.h:24
↓ 1 callersMethodSyncCameras
GEngine/GRendererInfra/Private/GRiRenderer.cpp:126
↓ 1 callersMethodSyncMeshes
GEngine/GRendererInfra/Private/GRiRenderer.cpp:98
↓ 1 callersMethodSyncTextures
GEngine/GRendererInfra/Private/GRiRenderer.cpp:78
↓ 1 callersMethodTick
GEngine/GGenericInfra/Private/GGiGameTimer.cpp:100
↓ 1 callersMethodTranspose
GEngine/GGenericInfra/Public/GGiFloat4x4.h:560
↓ 1 callersFunctionUnpackBoolVectorToFlatIndexList
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:1775
↓ 1 callersMethodUpdate
GEngine/GRendererInfra/Private/imgui/imgui_widgets.cpp:5769
↓ 1 callersMethodUpdateViewMatrix
GEngine/GRendererInfra/Private/GRiCamera.cpp:270
↓ 1 callersMethodVertexBufferView
GEngine/GDxRenderer/Private/GDxStaticVIBuffer.cpp:37
↓ 1 callersMethodappendfv
Helper: Text buffer for logging/accumulating text
GEngine/GRendererInfra/Private/imgui/imgui.cpp:2199
↓ 1 callersFunctionbinary_to_compressed_c
GEngine/GRendererInfra/Private/imgui/misc/fonts/binary_to_compressed_c.cpp:65
↓ 1 callersMethodcontains
GEngine/GRendererInfra/Public/imgui/imgui.h:1266
↓ 1 callersFunctionis_word_boundary_from_left
FIXME: Move setting to IO structure
GEngine/GRendererInfra/Private/imgui/imgui_widgets.cpp:3056
↓ 1 callersMethodnPrimitives
GEngine/GRendererInfra/Public/GRiKdTree.h:102
↓ 1 callersMethodpush_front
GEngine/GRendererInfra/Public/imgui/imgui.h:1261
↓ 1 callersMethodsplit
GEngine/GRendererInfra/Private/imgui/imgui.cpp:2083
↓ 1 callersFunctionstb_adler32
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:3140
↓ 1 callersFunctionstb_adler32
GEngine/GRendererInfra/Private/imgui/misc/fonts/binary_to_compressed_c.cpp:135
↓ 1 callersFunctionstb_compress
GEngine/GRendererInfra/Private/imgui/misc/fonts/binary_to_compressed_c.cpp:372
↓ 1 callersFunctionstb_compress_chunk
GEngine/GRendererInfra/Private/imgui/misc/fonts/binary_to_compressed_c.cpp:232
↓ 1 callersFunctionstb_compress_inner
GEngine/GRendererInfra/Private/imgui/misc/fonts/binary_to_compressed_c.cpp:337
↓ 1 callersFunctionstb_decompress
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:3171
↓ 1 callersFunctionstb_decompress_token
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:3123
↓ 1 callersFunctionstb_text_create_undo_record
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:1150
↓ 1 callersFunctionstb_text_makeundo_delete
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:1318
↓ 1 callersFunctionstb_text_makeundo_replace
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:1328
↓ 1 callersFunctionstb_text_redo
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:1262
↓ 1 callersFunctionstb_text_undo
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:1194
↓ 1 callersFunctionstb_textedit_clear_state
reset the state to default
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:1339
↓ 1 callersFunctionstb_textedit_click
API click: on mouse down, move the cursor to the clicked location, and reset the selection
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:456
↓ 1 callersFunctionstb_textedit_cut
API cut: delete selection
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:694
↓ 1 callersFunctionstb_textedit_discard_redo
discard the oldest entry in the redo list--it's bad if this ever happens, but because undo & redo have to store the actual characters in different cas
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:1120
↓ 1 callersFunctionstb_textedit_drag
API drag: on mouse drag, move the cursor and selection endpoint to the clicked location
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:474
↓ 1 callersFunctionstb_textedit_flush_redo
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:1091
↓ 1 callersFunctionstb_textedit_initialize_state
API initialize
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:1356
↓ 1 callersFunctionstb_textedit_key
API key: process a keyboard input
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:728
↓ 1 callersFunctionstb_textedit_paste
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:1366
↓ 1 callersFunctionstb_textedit_paste_internal
API paste: replace existing selection with passed-in text
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:705
↓ 1 callersFunctionstbrp__skyline_find_best_pos
GEngine/GRendererInfra/Private/imgui/imstb_rectpack.h:349
↓ 1 callersFunctionstbrp__skyline_pack_rectangle
GEngine/GRendererInfra/Private/imgui/imstb_rectpack.h:444
↓ 1 callersFunctionstbrp_setup_allow_out_of_mem
GEngine/GRendererInfra/Private/imgui/imstb_rectpack.h:240
↓ 1 callersFunctionstbtt_BakeFontBitmap
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:4767
↓ 1 callersFunctionstbtt_BakeFontBitmap_internal
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:3653
← previousnext →701–800 of 2,254, ranked by callers