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Functions2,254 in github.com/Polish-Miko/GravityEngine

↓ 214 callersMethodpush_back
NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden.
GEngine/GRendererInfra/Public/imgui/imgui.h:1259
↓ 161 callersFunctionImMax
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:234
↓ 112 callersMethodsize
GEngine/GRendererInfra/Public/imgui/imgui.h:1236
↓ 105 callersMethodInit
GEngine/GDxRenderer/Private/d3dx12.h:755
↓ 91 callersFunctionttUSHORT
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:1269
↓ 90 callersMethodclear
GEngine/GRendererInfra/Public/imgui/imgui.h:1242
↓ 88 callersMethodhandleCPU
GEngine/GDxRenderer/Private/GDxDescriptorHeap.h:52
↓ 87 callersFunctionGetCurrentWindow
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:1391
↓ 85 callersMethodresize
GEngine/GRendererInfra/Public/imgui/imgui.h:1254
↓ 82 callersMethodend
GEngine/GRendererInfra/Public/imgui/imgui.h:1245
↓ 76 callersMethodInitAsDescriptorTable
GEngine/GDxRenderer/Private/d3dx12.h:811
↓ 74 callersMethodGetSrvGpu
GEngine/GDxRenderer/Private/GDxCubeRtv.cpp:93
↓ 71 callersFunctionImMin
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:233
↓ 60 callersFunctionImFloor
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:251
↓ 57 callersFunctionImClamp
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:235
↓ 57 callersFunctionImLerp
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:236
↓ 55 callersFunctionHelpMarker
Helper to display a little (?) mark which shows a tooltip when hovered. In your own code you may want to display an actual icon if you are using a mer
GEngine/GRendererInfra/Private/imgui/imgui_demo.cpp:133
↓ 53 callersMethodAddRectFilled
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:1069
↓ 52 callersFunctionImRect
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:512
↓ 51 callersMethodResource
GEngine/GDxRenderer/Private/GDxUploadBuffer.h:50
↓ 50 callersMethodbegin
GEngine/GRendererInfra/Public/imgui/imgui.h:1243
↓ 48 callersMethodempty
GEngine/GRendererInfra/Public/imgui/imgui.h:1235
↓ 44 callersFunctionmakeVect
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:148
↓ 42 callersMethodc_str
GEngine/GRendererInfra/Public/imgui/imgui.h:1631
↓ 41 callersFunctionImFormatString
GEngine/GRendererInfra/Private/imgui/imgui.cpp:1452
↓ 39 callersMethodGetID
GEngine/GRendererInfra/Private/imgui/imgui.cpp:2606
↓ 37 callersFunctionttSHORT
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:1270
↓ 34 callersMethodAdd
GEngine/GRendererInfra/Public/imguizmo/ImSequencer.h:34
↓ 34 callersFunctionworldToPos
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:614
↓ 33 callersMethodAddLine
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:1048
↓ 33 callersMethodGetMesh
GEngine/GRendererInfra/Private/GRiSceneObject.cpp:85
↓ 31 callersFunctionmax
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:70
↓ 30 callersMethodInitAsConstantBufferView
GEngine/GDxRenderer/Private/d3dx12.h:834
↓ 29 callersMethodAddRect
a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:1058
↓ 28 callersFunctionIsKeyPressedMap
Inputs
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:1492
↓ 26 callersMethodClear
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:361
↓ 25 callersMethodAddText
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:1178
↓ 25 callersFunctionGetCurrentWindowRead
We should always have a CurrentWindow in the stack (there is an implicit "Debug" window) If this ever crash because g.CurrentWindow is NULL it means t
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:1390
↓ 24 callersMethodpop_back
GEngine/GRendererInfra/Public/imgui/imgui.h:1260
↓ 22 callersMethodEndGpuProfile
GEngine/GDxRenderer/Private/GDxGpuProfiler.cpp:52
↓ 22 callersFunctionImSaturate
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:247
↓ 22 callersMethodSet
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:88
↓ 21 callersMethodStartGpuProfile
GEngine/GDxRenderer/Private/GDxGpuProfiler.cpp:36
↓ 21 callersFunctionmin
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:71
↓ 20 callersMethodLength
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:103
↓ 19 callersFunctionstb_textedit_clamp
make the selection/cursor state valid if client altered the string
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:575
↓ 18 callersMethodAddCircleFilled
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:1157
↓ 18 callersMethodinsert
GEngine/GRendererInfra/Public/imgui/imgui.h:1265
↓ 18 callersFunctionstbtt__handle_clipped_edge
the edge passed in here does not cross the vertical line at x or the vertical line at x+1 (i.e. it has already been clipped to those)
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:2936
↓ 17 callersMethodToString
GEngine/GDxRenderer/Public/GDxPreInclude.h:108
↓ 16 callersFunctionDot
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:168
↓ 16 callersMethodGetCornerPos
GEngine/GRendererInfra/Private/GRiCamera.cpp:360
↓ 16 callersMethodOnKeyPressed
GEngine/GRendererInfra/Private/imgui/imgui_widgets.cpp:3132
↓ 16 callersMethodSetElement
GEngine/GGenericInfra/Public/GGiFloat4.h:98
↓ 15 callersFunctionImIsPowerOfTwo
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:162
↓ 15 callersFunctionImLengthSqr
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:248
↓ 15 callersFunctionstbtt_FindGlyphIndex
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:1461
↓ 15 callersFunctionstbtt__buf_get8
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:1116
↓ 15 callersFunctionstbtt__csctx_rccurve_to
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:1925
↓ 15 callersFunctionttULONG
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:1271
↓ 14 callersMethodReset
GEngine/GGenericInfra/Private/GGiGameTimer.cpp:55
↓ 14 callersMethodTransformPoint
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:309
↓ 14 callersMethodreserve
GEngine/GRendererInfra/Public/imgui/imgui.h:1256
↓ 14 callersFunctionstbtt__find_table
@OPTIMIZE: binary search
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:1289
↓ 13 callersMethodAddCircle
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:1146
↓ 13 callersMethodAddScalar
GEngine/GRendererInfra/Private/GRiMaterial.cpp:90
↓ 13 callersMethodPathLineTo
GEngine/GRendererInfra/Public/imgui/imgui.h:1896
↓ 13 callersMethodTransformVector
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:325
↓ 13 callersMethodappend
GEngine/GRendererInfra/Private/imgui/imgui.cpp:2172
↓ 12 callersMethodGetSize
GEngine/GDxRenderer/Private/GDxUav.cpp:268
↓ 12 callersFunctionImFabs
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:217
↓ 12 callersFunctionImHashStr
Zero-terminated string hash, with support for ### to reset back to seed value We support a syntax of "label###id" where only "###id" is included in th
GEngine/GRendererInfra/Private/imgui/imgui.cpp:1528
↓ 12 callersMethodInitAsConstants
GEngine/GDxRenderer/Private/d3dx12.h:822
↓ 12 callersMethodNormalize
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:105
↓ 12 callersMethodUpdateTransform
GEngine/GDxRenderer/Private/GDxSceneObject.cpp:28
↓ 11 callersFunctionSTB_TEXTEDIT_GETCHAR
GEngine/GRendererInfra/Private/imgui/imgui_widgets.cpp:3035
↓ 11 callersMethodSetMesh
(object sender, PropertyChangedEventArgs e)
GEngine/GEditor/Model/Properties/PropertiesModel_SceneObject.cs:220
↓ 11 callersMethodSetScale
(float scaleX, float scaleY)
GEngine/GEditor/View/Properties_Material.xaml.cs:103
↓ 10 callersMethodAddTexture
GEngine/GRendererInfra/Private/GRiMaterial.cpp:78
↓ 10 callersFunctionClear
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:288
↓ 10 callersMethodCreateMaterial
GEngine/GEngine/Private/GCore.cpp:1256
↓ 10 callersMethodGetProj
GEngine/GRendererInfra/Private/GRiCamera.cpp:173
↓ 10 callersFunctionImPow
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:219
↓ 10 callersFunctionIntersectRayPlane
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:702
↓ 10 callersFunctionNormalized
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:157
↓ 10 callersFunctionSTB_TEXTEDIT_STRINGLEN
GEngine/GRendererInfra/Private/imgui/imgui_widgets.cpp:3034
↓ 10 callersMethodSetOverrideMaterial
GEngine/GRendererInfra/Private/GRiSceneObject.cpp:90
↓ 10 callersFunctionstb_textedit_prep_selection_at_cursor
update selection and cursor to match each other
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:685
↓ 9 callersFunctionBuildPlan
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:173
↓ 9 callersMethodCopyData
GEngine/GDxRenderer/Private/GDxUploadBuffer.h:55
↓ 9 callersMethodCreateSceneObject
GEngine/GEngine/Private/GCore.cpp:1426
↓ 9 callersFunctionGetForegroundDrawList
GEngine/GRendererInfra/Private/imgui/imgui.cpp:3121
↓ 9 callersMethodHasSelection
GEngine/GRendererInfra/Public/imgui/imgui.h:1489
↓ 9 callersFunctionImTextCharFromUtf8
Convert UTF-8 to 32-bits character, process single character input. Based on stb_from_utf8() from github.com/nothings/stb/ We handle UTF-8 decoding er
GEngine/GRendererInfra/Private/imgui/imgui.cpp:1621
↓ 9 callersMethodInitAsShaderResourceView
GEngine/GDxRenderer/Private/d3dx12.h:845
↓ 9 callersFunctionIsNavInputPressed
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:1494
↓ 9 callersFunctionLowerBound
std::lower_bound but without the bullshit
GEngine/GRendererInfra/Private/imgui/imgui.cpp:1911
↓ 9 callersMethodPathArcToFast
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:940
↓ 9 callersMethodResetPrevTransform
GEngine/GRendererInfra/Private/GRiSceneObject.cpp:172
↓ 9 callersMethodSetLocation
GEngine/GRendererInfra/Private/GRiSceneObject.cpp:39
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