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Functions2,254 in github.com/Polish-Miko/GravityEngine

↓ 2 callersFunctionNavScoreItemDistInterval
GEngine/GRendererInfra/Private/imgui/imgui.cpp:7343
↓ 2 callersFunctionNavScrollToBringItemIntoView
Scroll to keep newly navigated item fully into view NB: We modify rect_rel by the amount we scrolled for, so it is immediately updated.
GEngine/GRendererInfra/Private/imgui/imgui.cpp:7751
↓ 2 callersFunctionNavUpdateWindowingHighlightWindow
GEngine/GRendererInfra/Private/imgui/imgui.cpp:8176
↓ 2 callersFunctionPointOnSegment
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:684
↓ 2 callersMethodPopTextureID
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:518
↓ 2 callersMethodPushClipRectFullScreen
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:500
↓ 2 callersFunctionRecomposeMatrixFromComponents
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:1838
↓ 2 callersFunctionRenderArrowsForVerticalBar
Helper for ColorPicker4()
GEngine/GRendererInfra/Private/imgui/imgui_widgets.cpp:4310
↓ 2 callersMethodRestore
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:1309
↓ 2 callersMethodSaveMaterial
GEngine/GEngine/Private/GMaterial.h:79
↓ 2 callersMethodSceneObjectExists
([MarshalAs(UnmanagedType.LPWStr)] string sceneObjectName)
GEngine/GEditor/import/IGCore.cs:87
↓ 2 callersMethodSelectSceneObject
GEngine/GEngine/Private/GCore.cpp:1521
↓ 2 callersMethodSetByRotationAxis
GEngine/GGenericInfra/Public/GGiFloat4x4.h:427
↓ 2 callersMethodSetByRotationY
GEngine/GGenericInfra/Public/GGiFloat4x4.h:465
↓ 2 callersMethodSetByScale
GEngine/GGenericInfra/Public/GGiFloat4x4.h:285
↓ 2 callersFunctionSetCursorPosYAndSetupDummyPrevLine
GEngine/GRendererInfra/Private/imgui/imgui.cpp:2230
↓ 2 callersMethodSetMeshSubmeshMaterialUniqueName
([MarshalAs(UnmanagedType.LPWStr)] string meshName, [MarshalAs(UnmanagedType.LPWStr)] string submeshName, [Mar
GEngine/GEditor/import/IGCore.cs:129
↓ 2 callersFunctionSetRect
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:718
↓ 2 callersMethodSetSceneObjectOverrideMaterial
([MarshalAs(UnmanagedType.LPWStr)] string soName, [MarshalAs(UnmanagedType.LPWStr)] string submeshName, [Marsh
GEngine/GEditor/import/IGCore.cs:135
↓ 2 callersMethodSetSdfResolution
GEngine/GRendererInfra/Private/GRiMesh.cpp:48
↓ 2 callersMethodSetTextureByIndex
GEngine/GRendererInfra/Private/GRiMaterial.cpp:114
↓ 2 callersMethodSetToIdentity
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:258
↓ 2 callersMethodSetTransform
(object sender, PropertyChangedEventArgs e)
GEngine/GEditor/Model/Properties/PropertiesModel_SceneObject.cs:215
↓ 2 callersMethodSetWorkDirectory
(string dir)
GEngine/GEditor/View/FileBrowser.xaml.cs:365
↓ 2 callersMethodStart
GEngine/GGenericInfra/Private/GGiGameTimer.cpp:66
↓ 2 callersMethodStep
GEngine/GRendererInfra/Private/imgui/imgui.cpp:2273
↓ 2 callersMethodStop
GEngine/GGenericInfra/Private/GGiGameTimer.cpp:88
↓ 2 callersMethodStrafe
GEngine/GRendererInfra/Private/GRiCamera.cpp:191
↓ 2 callersFunctionTempInputTextIsActive
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:1579
↓ 2 callersFunctionTitleBarHeight
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:1293
↓ 2 callersFunctionUnpackAccumulativeOffsetsIntoRanges
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:2187
↓ 2 callersMethodWalk
GEngine/GRendererInfra/Private/GRiCamera.cpp:202
↓ 2 callersMethodWorldBound
GEngine/GRendererInfra/Public/GRiKdTree.h:154
↓ 2 callersFunctionequal
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:4292
↓ 2 callersFunctionis_word_boundary
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:646
↓ 2 callersFunctionis_word_boundary_from_right
GEngine/GRendererInfra/Private/imgui/imgui_widgets.cpp:3053
↓ 2 callersFunctionmax3
GEngine/GRendererInfra/Private/GRiOcclusionCullingRasterizer.cpp:77
↓ 2 callersFunctionmin3
GEngine/GRendererInfra/Private/GRiOcclusionCullingRasterizer.cpp:72
↓ 2 callersFunctionsmoothstep
GEngine/GRendererInfra/Private/imguizmo/ImCurveEdit.cpp:34
↓ 2 callersFunctionstb_decompress_length
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:3093
↓ 2 callersFunctionstb_text_locate_coord
traverse the layout to locate the nearest character to a display position
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:396
↓ 2 callersFunctionstb_text_makeundo_insert
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:1313
↓ 2 callersFunctionstb_textedit_discard_undo
discard the oldest entry in the undo list
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:1098
↓ 2 callersFunctionstb_textedit_find_charpos
find the x/y location of a character, and remember info about the previous row in case we get a move-up event (for page up, we'll have to rescan)
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:516
↓ 2 callersFunctionstb_textedit_sortselection
canoncialize the selection so start <= end
GEngine/GRendererInfra/Private/imgui/imstb_textedit.h:613
↓ 2 callersFunctionstbrp__skyline_find_min_y
find minimum y position if it starts at x1
GEngine/GRendererInfra/Private/imgui/imstb_rectpack.h:293
↓ 2 callersFunctionstbrp_init_target
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:3757
↓ 2 callersFunctionstbtt_CompareUTF8toUTF16_bigendian_internal
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:4647
↓ 2 callersFunctionstbtt_GetCodepointBitmapBoxSubpixel
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:2652
↓ 2 callersFunctionstbtt_GetGlyphBitmapBox
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:2647
↓ 2 callersFunctionstbtt_GetGlyphBitmapSubpixel
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:3553
↓ 2 callersFunctionstbtt_GetGlyphBox
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:1590
↓ 2 callersFunctionstbtt_MakeCodepointBitmapSubpixel
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:3632
↓ 2 callersFunctionstbtt_PackFontRangesRenderIntoRects
rects array must be big enough to accommodate all characters in the given ranges
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:4045
↓ 2 callersFunctionstbtt_Rasterize
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:3535
↓ 2 callersFunctionstbtt__CompareUTF8toUTF16_bigendian_prefix
check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:4608
↓ 2 callersFunctionstbtt__GetGlyphClass
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:2374
↓ 2 callersFunctionstbtt__GetGlyphInfoT2
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:2254
↓ 2 callersFunctionstbtt__buf_peek8
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:1123
↓ 2 callersFunctionstbtt__close_shape
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:1623
↓ 2 callersFunctionstbtt__csctx_close_shape
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:1904
↓ 2 callersFunctionstbtt__cuberoot
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:4366
↓ 2 callersFunctionstbtt__get_subrs
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:1337
↓ 2 callersFunctionstbtt__h_prefilter
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:3852
↓ 2 callersFunctionstbtt__hheap_alloc
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:2678
↓ 2 callersFunctionstbtt__hheap_cleanup
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:2705
↓ 2 callersFunctionstbtt__hheap_free
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:2699
↓ 2 callersFunctionstbtt__new_active
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:2743
↓ 2 callersFunctionstbtt__v_prefilter
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:3914
↓ 2 callersMethodswap
GEngine/GRendererInfra/Public/imgui/imgui.h:1251
↓ 2 callersFunctionttLONG
GEngine/GRendererInfra/Private/imgui/imstb_truetype.h:1272
↓ 1 callersFunctionAdd
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:289
↓ 1 callersMethodAddBezierCurve
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:1168
↓ 1 callersMethodAddInputCharacter
Pass in translated ASCII characters for text input. - with glfw you can get those from the callback set in glfwSetCharCallback() - on Windows you can
GEngine/GRendererInfra/Private/imgui/imgui.cpp:1253
↓ 1 callersMethodAddVector
GEngine/GRendererInfra/Private/GRiMaterial.cpp:96
↓ 1 callersFunctionAddWindowToSortBuffer
GEngine/GRendererInfra/Private/imgui/imgui.cpp:3731
↓ 1 callersFunctionBeginFrame
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:739
↓ 1 callersMethodBlitGlyph
GEngine/GRendererInfra/Private/imgui/misc/freetype/imgui_freetype.cpp:225
↓ 1 callersMethodBuildLookupTable
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:2445
↓ 1 callersMethodCalcCustomRectUV
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:1697
↓ 1 callersMethodCalculateFrameStats
GEngine/GRendererInfra/Private/GRiRenderer.cpp:34
↓ 1 callersMethodChannelsMerge
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:558
↓ 1 callersMethodChannelsSplit
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:525
↓ 1 callersFunctionClamp
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:69
↓ 1 callersFunctionClampWindowRect
GEngine/GRendererInfra/Private/imgui/imgui.cpp:4923
↓ 1 callersMethodClear
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:266
↓ 1 callersFunctionClearFreeMemory
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:615
↓ 1 callersMethodClearOutputData
GEngine/GRendererInfra/Private/imgui/imgui_draw.cpp:2431
↓ 1 callersMethodClearOverrideMaterials
GEngine/GRendererInfra/Private/GRiSceneObject.cpp:123
↓ 1 callersMethodClearSdf
GEngine/GRendererInfra/Private/GRiMesh.cpp:63
↓ 1 callersFunctionComputeCameraRay
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:628
↓ 1 callersFunctionComputeContext
GEngine/GRendererInfra/Private/imguizmo/ImGuizmo.cpp:785
↓ 1 callersMethodCopy
GEngine/GRendererInfra/Public/imguizmo/ImSequencer.h:38
↓ 1 callersMethodCreateBox
GEngine/GRendererInfra/Private/GRiGeometryGenerator.cpp:15
↓ 1 callersMethodCreateCylinder
GEngine/GRendererInfra/Private/GRiGeometryGenerator.cpp:399
↓ 1 callersMethodCreateGeometryGenerator
GEngine/GDxRenderer/Private/GDxRendererFactory.cpp:72
↓ 1 callersMethodCreateGrid
GEngine/GRendererInfra/Private/GRiGeometryGenerator.cpp:576
↓ 1 callersFunctionCreateNewWindow
GEngine/GRendererInfra/Private/imgui/imgui.cpp:4584
↓ 1 callersMethodCreateSphere
GEngine/GRendererInfra/Private/GRiGeometryGenerator.cpp:110
↓ 1 callersFunctionCursorAnimReset
GEngine/GRendererInfra/Private/imgui/imgui_internal.h:616
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