↓ 6 callersMethod__init__(self, feature_channels=[256, 512, 1024, 2048], fpn_out=256)
src/modules/human_matting/stylematte.py:51
↓ 4 callersMethodworld2uv project vertices from world space to uv space vertices: [bz, V, 3] uv_vertices: [bz, 3, h, w]
src/modules/pixie/utils/renderer.py:518
↓ 3 callersFunctionface_vertices :param vertices: [batch size, number of vertices, 3] :param faces: [batch size, number of faces, 3] :return: [batch size, number of face
src/modules/renderer/util.py:6
↓ 2 callersMethod__init__(self, flame_assets_dir, n_shape=300, n_exp=50, with_texture=False, add_teeth=False, with_lower_teeth=False)
src/modules/flame/FLAME.py:80
↓ 2 callersMethodadd_directionlight normals: [bz, nv, 3] lights: [bz, nlight, 6] returns: shading: [bz, nv, 3]
src/modules/pixie/utils/renderer.py:352