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Functions4,890 in github.com/Pierre-Terdiman/PEEL

FunctionClosing
Called at exit
PEEL/Physics/Ice/APIs/Ice/IceGUI/IceWindow.h:47
MethodCoFactor
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceMatrix4x4.cpp:80
FunctionCodeSize1
The original loop
PEEL/Physics/Ice/APIs/Ice/IceCore/IceCodeSize.h:26
FunctionCodeSize2
The FPU trick
PEEL/Physics/Ice/APIs/Ice/IceCore/IceCodeSize.h:39
FunctionCodeSize3
"which will beat yours for speed I think"
PEEL/Physics/Ice/APIs/Ice/IceCore/IceCodeSize.h:48
FunctionCodeSize4
"If your numbers *do* tend to be on the large side"
PEEL/Physics/Ice/APIs/Ice/IceCore/IceCodeSize.h:56
FunctionCodeSize5
"That would be slower than the loop for small numbers - but faster for large ones"
PEEL/Physics/Ice/APIs/Ice/IceCore/IceCodeSize.h:64
FunctionCodeSize6
"Fastest of all (I'm pretty sure)"
PEEL/Physics/Ice/APIs/Ice/IceCore/IceCodeSize.h:77
FunctionCodeSize7
"I'd stake money on that being faster than the 'trick' version below"
PEEL/Physics/Ice/APIs/Ice/IceCore/IceCodeSize.h:89
FunctionCollectFaces
Collects all faces included so far in the BSP tree
PEEL/Physics/Ice/APIs/Ice/Meshmerizer/IceBSP.h:64
MethodCollide
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_TreeCollider.cpp:92
MethodCollide
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_SphereCollider.cpp:95
MethodCollide
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_LSSCollider.cpp:91
MethodCollide
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_PlanesCollider.cpp:104
MethodCollide
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_AABBCollider.cpp:89
MethodCollide
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_RayCollider.cpp:263
MethodCollider
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_Collider.cpp:41
FunctionCollisionAABB
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_Common.h:36
FunctionCollisionResponse
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceCollisionResponse.h:15
FunctionColorWithAlpha
Helper: returns a given dword color mixed with a [0;1) float alpha
PEEL/Physics/Ice/APIs/Ice/IceImageWork/IceColor.h:36
MethodCommonRelease
PEEL/Physics/TestScenes_Raycast.cpp:271
MethodCommonRelease
PEEL/Physics/TestScenes_Sweep.cpp:358
MethodCommonRelease
PEEL/Physics/TestScenes_Sweep.cpp:2130
MethodCommonRelease
PEEL/Physics/TestScenes_Performance.cpp:2429
MethodCommonRender
PEEL/Physics/TestScenes_Sweep.cpp:930
MethodCommonRender
PEEL/Physics/TestScenes_Performance.cpp:2636
MethodCommonSetup
PEEL/Physics/TestScenes_CCD.cpp:164
MethodCommonSetup
PEEL/Physics/TestScenes_Raycast.cpp:56
MethodCommonSetup
PEEL/Physics/TestScenes_Raycast.cpp:167
MethodCommonSetup
PEEL/Physics/TestScenes_Overlap.cpp:280
MethodCommonSetup
PEEL/Physics/TestScenes_StaticScene.cpp:24
MethodCommonSetup
PEEL/Physics/TestScenes_Sweep.cpp:46
MethodCommonSetup
PEEL/Physics/TestScenes_Sweep.cpp:135
MethodCommonSetup
PEEL/Physics/TestScenes_Sweep.cpp:224
MethodCommonSetup
PEEL/Physics/TestScenes_Sweep.cpp:364
MethodCommonSetup
PEEL/Physics/TestScenes_Sweep.cpp:522
MethodCommonSetup
PEEL/Physics/TestScenes_Performance.cpp:2028
MethodCommonSetup
PEEL/Physics/TestScenes_ContactGeneration.cpp:598
MethodCommonUpdate
PEEL/Physics/TestScenes_Raycast.cpp:314
MethodCommonUpdate
PEEL/Physics/TestScenes_Overlap.cpp:296
MethodCommonUpdate
PEEL/Physics/TestScenes_Sweep.cpp:66
MethodCommonUpdate
PEEL/Physics/TestScenes_Sweep.cpp:155
MethodCommonUpdate
PEEL/Physics/TestScenes_Sweep.cpp:244
MethodCommonUpdate
PEEL/Physics/TestScenes_Sweep.cpp:383
MethodCommonUpdate
PEEL/Physics/TestScenes_Sweep.cpp:482
MethodCommonUpdate
PEEL/Physics/TestScenes_Performance.cpp:2482
MethodCompProduct
PEEL/Physics/PINT_Newton3_9/packages/dMath/dVector.h:177
MethodCompacity
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceTriangle.cpp:86
MethodCompacity
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceIndexedTriangle.cpp:78
MethodCompareContact
PEEL/Physics/PINT_Newton3_13/packages/dMath/dLinearAlgebra.cpp:517
MethodCompareKeys
PEEL/Physics/PINT_Newton3_13/packages/dMath/dTree.h:777
MethodCompleteBoxPruning
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_BoxPruning.cpp:189
MethodComponent
PEEL/Physics/PINT_Newton3_9/packages/dCustomJoints/CustomVehicleControllerManager.h:95
FunctionCompute3DCoords
In 3D: i = u + v*nbu + w*nbu*nbv <=> i/(nbu*nbv) = u/(nbu*nbv) + v/nbv + w u/(nbu*nbv) is null since u/nbu was null already. v/nbv is null as well fo
PEEL/Physics/Ice/APIs/Ice/IceCore/IceUtils.h:347
FunctionCompute3DCoords
In 3D: i = u + v*nbu + w*nbu*nbv <=> i/(nbu*nbv) = u/(nbu*nbv) + v/nbv + w u/(nbu*nbv) is null since u/nbu was null already. v/nbv is null as well fo
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceUtils.h:250
FunctionComputeAABB
Computes the AABB around a set of vertices
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceAABB.h:492
FunctionComputeAlpha
Alpha From Piecewise smooth reconstruction (Hoppe)
PEEL/Physics/Ice/APIs/Ice/Meshmerizer/IceSubdivision.h:17
MethodComputeBoxArea
const Point& eye, //eye point (in bbox object coordinates) const AABB& box, //3d bbox const Matrix4x4& mat, //free transformation for bbox float
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceAABB.cpp:382
FunctionComputeCubemapNearestOffset
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceCubeIndex.h:97
FunctionComputeCubemapOffset
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceCubeIndex.h:83
MethodComputeDepth
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_AABBTree.cpp:457
FunctionComputeDirection
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceSegment.h:36
FunctionComputeDirection
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceSegment.h:28
MethodComputeEdgeCost
PEEL/Physics/HACD/hacdHACD.cpp:371
FunctionComputeFloatEpsilon
//! FPU precision setting function. inline_ void SetFPU() { // This function evaluates whether the floating-point // control word is set to sing
PEEL/Physics/Ice/APIs/Ice/IceCore/IceFPU.h:175
FunctionComputeFloatEpsilon
//! FPU precision setting function. inline_ void SetFPU() { // This function evaluates whether the floating-point // control word is set to sing
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceFPU.h:169
FunctionComputeImpactPoint
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/Ice/APIs/Ice/Meshmerizer/IceStabbing.h:126
MethodComputeLSS
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceOBB.cpp:255
FunctionComputeLength
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceScrewing.h:90
FunctionComputeLength
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceSegment.h:30
FunctionComputeLocalRay
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceRay.h:103
FunctionComputeLocalRay
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceRay.h:91
FunctionComputeMortonIndex
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceZCurve.h:47
FunctionComputeNormalCompo
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceRay.h:46
MethodComputeOcclusionPotential
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceIndexedTriangle.cpp:249
MethodComputeOutline
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceAABB.cpp:354
MethodComputePlanes
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceAABB.cpp:103
FunctionComputePoint
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceSegment.h:65
FunctionComputePoint
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceRectangle3.h:34
FunctionComputePoint
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceSegment.h:46
MethodComputePoint
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceTriangle.cpp:251
MethodComputePoint
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceIndexedTriangle.cpp:450
MethodComputePointVolume
PEEL/Physics/HACD/hacdICHull.cpp:512
MethodComputePoints
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceAABB.cpp:146
FunctionComputePreviousGlobalTime
PEEL/Physics/Ice/APIs/Ice/IceCore/IceTimeInfo.h:43
FunctionComputeRealIndex
PEEL/Physics/Ice/APIs/Ice/IceCore/IceGenericCache.h:42
FunctionComputeReflexionVector
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceRay.h:34
FunctionComputeSquareLength
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceSegment.h:39
FunctionComputeSquareLength
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceSegment.h:31
FunctionComputeSupportingVertex
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/Ice/APIs/Ice/Meshmerizer/IceCollisionHull.h:44
FunctionComputeTangentCompo
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceRay.h:51
MethodComputeVertexNormals
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceOBB.cpp:166
MethodComputeWorldEdgeNormal
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceOBB.cpp:243
MethodConcavity
PEEL/Physics/HACD/hacdHACD.cpp:30
FunctionConstant
PEEL/Physics/Ice/APIs/Ice/IceCore/IceConstants.h:17
MethodContactJoint
PEEL/Physics/PINT_Newton3_9/packages/dCustomJoints/CustomVehicleControllerManager.h:309
MethodContainer
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceContainer.cpp:40
FunctionContains
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceBoundingSphere.h:61
FunctionContains
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceLSS.h:41
FunctionContains
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceBoundingSphere.h:59
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