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github.com/Pierre-Terdiman/PEEL
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Functions
4,890 in github.com/Pierre-Terdiman/PEEL
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Functions
4,890
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Types & classes
1,250
Function
Closing
Called at exit
PEEL/Physics/Ice/APIs/Ice/IceGUI/IceWindow.h:47
Method
CoFactor
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceMatrix4x4.cpp:80
Function
CodeSize1
The original loop
PEEL/Physics/Ice/APIs/Ice/IceCore/IceCodeSize.h:26
Function
CodeSize2
The FPU trick
PEEL/Physics/Ice/APIs/Ice/IceCore/IceCodeSize.h:39
Function
CodeSize3
"which will beat yours for speed I think"
PEEL/Physics/Ice/APIs/Ice/IceCore/IceCodeSize.h:48
Function
CodeSize4
"If your numbers *do* tend to be on the large side"
PEEL/Physics/Ice/APIs/Ice/IceCore/IceCodeSize.h:56
Function
CodeSize5
"That would be slower than the loop for small numbers - but faster for large ones"
PEEL/Physics/Ice/APIs/Ice/IceCore/IceCodeSize.h:64
Function
CodeSize6
"Fastest of all (I'm pretty sure)"
PEEL/Physics/Ice/APIs/Ice/IceCore/IceCodeSize.h:77
Function
CodeSize7
"I'd stake money on that being faster than the 'trick' version below"
PEEL/Physics/Ice/APIs/Ice/IceCore/IceCodeSize.h:89
Function
CollectFaces
Collects all faces included so far in the BSP tree
PEEL/Physics/Ice/APIs/Ice/Meshmerizer/IceBSP.h:64
Method
Collide
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_TreeCollider.cpp:92
Method
Collide
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_SphereCollider.cpp:95
Method
Collide
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_LSSCollider.cpp:91
Method
Collide
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_PlanesCollider.cpp:104
Method
Collide
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_AABBCollider.cpp:89
Method
Collide
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_RayCollider.cpp:263
Method
Collider
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_Collider.cpp:41
Function
CollisionAABB
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_Common.h:36
Function
CollisionResponse
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceCollisionResponse.h:15
Function
ColorWithAlpha
Helper: returns a given dword color mixed with a [0;1) float alpha
PEEL/Physics/Ice/APIs/Ice/IceImageWork/IceColor.h:36
Method
CommonRelease
PEEL/Physics/TestScenes_Raycast.cpp:271
Method
CommonRelease
PEEL/Physics/TestScenes_Sweep.cpp:358
Method
CommonRelease
PEEL/Physics/TestScenes_Sweep.cpp:2130
Method
CommonRelease
PEEL/Physics/TestScenes_Performance.cpp:2429
Method
CommonRender
PEEL/Physics/TestScenes_Sweep.cpp:930
Method
CommonRender
PEEL/Physics/TestScenes_Performance.cpp:2636
Method
CommonSetup
PEEL/Physics/TestScenes_CCD.cpp:164
Method
CommonSetup
PEEL/Physics/TestScenes_Raycast.cpp:56
Method
CommonSetup
PEEL/Physics/TestScenes_Raycast.cpp:167
Method
CommonSetup
PEEL/Physics/TestScenes_Overlap.cpp:280
Method
CommonSetup
PEEL/Physics/TestScenes_StaticScene.cpp:24
Method
CommonSetup
PEEL/Physics/TestScenes_Sweep.cpp:46
Method
CommonSetup
PEEL/Physics/TestScenes_Sweep.cpp:135
Method
CommonSetup
PEEL/Physics/TestScenes_Sweep.cpp:224
Method
CommonSetup
PEEL/Physics/TestScenes_Sweep.cpp:364
Method
CommonSetup
PEEL/Physics/TestScenes_Sweep.cpp:522
Method
CommonSetup
PEEL/Physics/TestScenes_Performance.cpp:2028
Method
CommonSetup
PEEL/Physics/TestScenes_ContactGeneration.cpp:598
Method
CommonUpdate
PEEL/Physics/TestScenes_Raycast.cpp:314
Method
CommonUpdate
PEEL/Physics/TestScenes_Overlap.cpp:296
Method
CommonUpdate
PEEL/Physics/TestScenes_Sweep.cpp:66
Method
CommonUpdate
PEEL/Physics/TestScenes_Sweep.cpp:155
Method
CommonUpdate
PEEL/Physics/TestScenes_Sweep.cpp:244
Method
CommonUpdate
PEEL/Physics/TestScenes_Sweep.cpp:383
Method
CommonUpdate
PEEL/Physics/TestScenes_Sweep.cpp:482
Method
CommonUpdate
PEEL/Physics/TestScenes_Performance.cpp:2482
Method
CompProduct
PEEL/Physics/PINT_Newton3_9/packages/dMath/dVector.h:177
Method
Compacity
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceTriangle.cpp:86
Method
Compacity
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceIndexedTriangle.cpp:78
Method
CompareContact
PEEL/Physics/PINT_Newton3_13/packages/dMath/dLinearAlgebra.cpp:517
Method
CompareKeys
PEEL/Physics/PINT_Newton3_13/packages/dMath/dTree.h:777
Method
CompleteBoxPruning
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_BoxPruning.cpp:189
Method
Component
PEEL/Physics/PINT_Newton3_9/packages/dCustomJoints/CustomVehicleControllerManager.h:95
Function
Compute3DCoords
In 3D: i = u + v*nbu + w*nbu*nbv <=> i/(nbu*nbv) = u/(nbu*nbv) + v/nbv + w u/(nbu*nbv) is null since u/nbu was null already. v/nbv is null as well fo
PEEL/Physics/Ice/APIs/Ice/IceCore/IceUtils.h:347
Function
Compute3DCoords
In 3D: i = u + v*nbu + w*nbu*nbv <=> i/(nbu*nbv) = u/(nbu*nbv) + v/nbv + w u/(nbu*nbv) is null since u/nbu was null already. v/nbv is null as well fo
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceUtils.h:250
Function
ComputeAABB
Computes the AABB around a set of vertices
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceAABB.h:492
Function
ComputeAlpha
Alpha From Piecewise smooth reconstruction (Hoppe)
PEEL/Physics/Ice/APIs/Ice/Meshmerizer/IceSubdivision.h:17
Method
ComputeBoxArea
const Point& eye, //eye point (in bbox object coordinates) const AABB& box, //3d bbox const Matrix4x4& mat, //free transformation for bbox float
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceAABB.cpp:382
Function
ComputeCubemapNearestOffset
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceCubeIndex.h:97
Function
ComputeCubemapOffset
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceCubeIndex.h:83
Method
ComputeDepth
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/OPC_AABBTree.cpp:457
Function
ComputeDirection
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceSegment.h:36
Function
ComputeDirection
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceSegment.h:28
Method
ComputeEdgeCost
PEEL/Physics/HACD/hacdHACD.cpp:371
Function
ComputeFloatEpsilon
//! FPU precision setting function. inline_ void SetFPU() { // This function evaluates whether the floating-point // control word is set to sing
PEEL/Physics/Ice/APIs/Ice/IceCore/IceFPU.h:175
Function
ComputeFloatEpsilon
//! FPU precision setting function. inline_ void SetFPU() { // This function evaluates whether the floating-point // control word is set to sing
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceFPU.h:169
Function
ComputeImpactPoint
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/Ice/APIs/Ice/Meshmerizer/IceStabbing.h:126
Method
ComputeLSS
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceOBB.cpp:255
Function
ComputeLength
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceScrewing.h:90
Function
ComputeLength
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceSegment.h:30
Function
ComputeLocalRay
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceRay.h:103
Function
ComputeLocalRay
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceRay.h:91
Function
ComputeMortonIndex
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceZCurve.h:47
Function
ComputeNormalCompo
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceRay.h:46
Method
ComputeOcclusionPotential
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceIndexedTriangle.cpp:249
Method
ComputeOutline
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceAABB.cpp:354
Method
ComputePlanes
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceAABB.cpp:103
Function
ComputePoint
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceSegment.h:65
Function
ComputePoint
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceRectangle3.h:34
Function
ComputePoint
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceSegment.h:46
Method
ComputePoint
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceTriangle.cpp:251
Method
ComputePoint
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceIndexedTriangle.cpp:450
Method
ComputePointVolume
PEEL/Physics/HACD/hacdICHull.cpp:512
Method
ComputePoints
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceAABB.cpp:146
Function
ComputePreviousGlobalTime
PEEL/Physics/Ice/APIs/Ice/IceCore/IceTimeInfo.h:43
Function
ComputeRealIndex
PEEL/Physics/Ice/APIs/Ice/IceCore/IceGenericCache.h:42
Function
ComputeReflexionVector
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceRay.h:34
Function
ComputeSquareLength
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceSegment.h:39
Function
ComputeSquareLength
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceSegment.h:31
Function
ComputeSupportingVertex
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/Ice/APIs/Ice/Meshmerizer/IceCollisionHull.h:44
Function
ComputeTangentCompo
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceRay.h:51
Method
ComputeVertexNormals
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceOBB.cpp:166
Method
ComputeWorldEdgeNormal
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceOBB.cpp:243
Method
Concavity
PEEL/Physics/HACD/hacdHACD.cpp:30
Function
Constant
PEEL/Physics/Ice/APIs/Ice/IceCore/IceConstants.h:17
Method
ContactJoint
PEEL/Physics/PINT_Newton3_9/packages/dCustomJoints/CustomVehicleControllerManager.h:309
Method
Container
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceContainer.cpp:40
Function
Contains
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceBoundingSphere.h:61
Function
Contains
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/Ice/APIs/Ice/IceMaths/IceLSS.h:41
Function
Contains
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PEEL/Physics/PINT_Opcode1_3/Opcode13/Ice/IceBoundingSphere.h:59
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