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Functions1,571 in github.com/Phobos-developers/Phobos

MethodExtData
src/Ext/WeaponType/Body.h:72
MethodExtData
src/Ext/Sidebar/Body.h:22
MethodExtData
src/Ext/Tiberium/Body.h:23
MethodExtData
src/Ext/TerrainType/Body.h:37
MethodExtData
src/Ext/Bullet/Body.h:35
MethodExtData
src/Ext/ParticleSystemType/Body.h:23
MethodExtData
src/Ext/TechnoType/Body.h:257
MethodExtData
src/Ext/Techno/Body.h:76
MethodExtData
src/Ext/Building/Body.h:42
MethodExtData
src/Ext/Cell/Body.h:39
MethodExtData
src/Ext/Side/Body.h:40
MethodExtData
src/Ext/RadSite/Body.h:30
MethodExtData
src/Ext/VoxelAnim/Body.h:29
MethodExtData
src/Ext/Rules/Body.h:180
MethodExtData
src/Ext/BulletType/Body.h:65
MethodExtData
src/Ext/VoxelAnimType/Body.h:32
MethodExtension
src/Utilities/Container.h:61
MethodFacingChangeSyncLogEvent
src/Misc/SyncLogging.h:101
FunctionFake_HouseIsAlliedWith
src/Misc/Hooks.UI.cpp:378
MethodFastPow
src/Utilities/GeneralUtils.h:46
MethodFatalErrorAndExit
src/Utilities/Debug.cpp:69
MethodFind
src/Utilities/Enumerable.h:34
MethodFindBestObject
src/Ext/Script/Mission.Move.cpp:227
MethodFindBuildable
src/Ext/House/Body.h:171
MethodFindBuildableIndex
src/Ext/House/Body.cpp:259
MethodFindFirstImpenetrableObstacle
src/Ext/Bullet/Hooks.Obstacles.cpp:57
MethodFindFirstObstacle
src/Ext/Bullet/Hooks.Obstacles.cpp:25
MethodFindIndex
src/Utilities/Enumerable.h:21
MethodFindOrAllocate
src/Utilities/Enumerable.h:40
MethodFindOwned
src/Ext/House/Body.h:162
MethodFindOwnedIndex
src/Ext/House/Body.cpp:215
MethodFindTheTeamLeader
src/Ext/Script/Body.cpp:1038
MethodFireSuperWeaponExt
src/Ext/SWType/FireSuperWeapon.cpp:18
MethodFireWeapon
src/Ext/Aircraft/Body.cpp:11
MethodFireWeaponAtSelf
src/Ext/Techno/WeaponHelpers.cpp:74
MethodFlag
src/Ext/Bullet/Trajectories/StraightTrajectory.h:19
MethodFlag
src/Ext/Bullet/Trajectories/StraightTrajectory.h:44
MethodFlag
src/Ext/Bullet/Trajectories/BombardTrajectory.h:15
MethodForce_Immediate_Destination
src/Locomotion/TestLocomotionClass.cpp:107
MethodFrameStepMainLoop
src/Commands/FrameByFrame.cpp:46
FunctionGET_BASE
src/Ext/WarheadType/Hooks.cpp:32
FunctionGET_BASE
src/Ext/Aircraft/Hooks.cpp:350
FunctionGET_BASE
src/Ext/Bullet/Hooks.DetonateLogics.cpp:19
FunctionGET_BASE
src/Ext/Techno/Hooks.WeaponEffects.cpp:30
FunctionGET_BASE
src/Ext/RadSite/Hooks.cpp:32
FunctionGET_BASE
src/Misc/Hooks.PCX.cpp:71
FunctionGET_STACK
src/New/Type/Affiliated/DroppodTypeClass.cpp:69
FunctionGET_STACK
src/Ext/CaptureManager/Hooks.cpp:16
FunctionGET_STACK
src/Ext/Scenario/Body.cpp:208
FunctionGET_STACK
src/Ext/Scenario/Hooks.Waypoints.cpp:9
FunctionGET_STACK
src/Ext/WeaponType/Hook.EBolt.cpp:40
FunctionGET_STACK
src/Ext/Sidebar/Body.cpp:65
FunctionGET_STACK
src/Misc/Hooks.INIInheritance.cpp:26
MethodGenerateRandomNumber
src/Ext/TAction/Body.cpp:172
MethodGenerator
src/Utilities/Coroutine.h:17
MethodGetAIChronoshiftSupers
Gets the superweapons used by AI for Chronoshift script actions.
src/Ext/House/Body.cpp:336
MethodGetAdjustedGravity
src/Ext/BulletType/Body.cpp:5
MethodGetBlitterFlags
src/Utilities/Constructs.h:498
MethodGetBuildingSelectBracketPosition
src/Ext/Techno/Body.Visuals.cpp:229
MethodGetBurstFLH
src/Ext/Techno/Body.Internal.cpp:76
FunctionGetClassID
IPersist
src/Locomotion/TestLocomotionClass.h:81
MethodGetColorFromColorAdd
Gets integer representation of color from ColorAdd corresponding to given index, or 0 if there's no color found. Code is pulled straight from game's d
src/Utilities/GeneralUtils.cpp:269
MethodGetCurrentFirepowerMultiplier
src/Ext/Techno/Body.cpp:188
MethodGetCurrentSpeedMultiplier
src/Ext/Techno/Body.cpp:170
MethodGetCurrentWeapon
src/Ext/Techno/WeaponHelpers.cpp:137
MethodGetCustomTintColor
Gets custom tint color from TechnoTypes & Warheads.
src/Ext/Techno/Body.Internal.cpp:187
MethodGetCustomTintIntensity
Gets custom tint intensity from TechnoTypes & Warheads.
src/Ext/Techno/Body.Internal.cpp:196
MethodGetDefaultBulletType
src/Ext/BulletType/Body.cpp:12
MethodGetDeployFireWeapon
src/Ext/Techno/WeaponHelpers.cpp:94
MethodGetElements
src/Utilities/Template.h:338
MethodGetEnemyBaseGatherCell
This basically gets same cell that AI script action 53 Gather at Enemy Base uses, and code for that (0x6EF700) was used as reference here.
src/Ext/House/Body.cpp:308
MethodGetEnhancedPower
src/Ext/BuildingType/Body.cpp:44
MethodGetEx
src/Utilities/Template.h:281
MethodGetEx
src/Utilities/Template.h:432
MethodGetExtensionPointer
src/Utilities/Container.h:326
MethodGetFLHAbsoluteCoords
reversed from 6F3D60
src/Ext/Techno/Body.Internal.cpp:40
MethodGetFlags
by Fly-Star
src/Ext/TEvent/Body.cpp:37
MethodGetFootSelectBracketPosition
src/Ext/Techno/Body.Visuals.cpp:210
MethodGetFoundationCells
Get all cells covered by the building, optionally including those covered by OccupyHeight.
src/Ext/Building/Body.cpp:412
MethodGetGameModulesBaseAddresses
src/Utilities/AresHelper.cpp:52
MethodGetHouseKind
Ares
src/Ext/House/Body.cpp:371
MethodGetIdleAnimType
src/New/Type/ShieldTypeClass.cpp:9
MethodGetLandingDir
src/Ext/Aircraft/Body.cpp:80
MethodGetMainSection
src/New/Type/LaserTrailTypeClass.cpp:7
MethodGetMainSection
src/New/Type/DigitalDisplayTypeClass.cpp:11
MethodGetMainSection
src/New/Type/AttachEffectTypeClass.cpp:66
MethodGetMainSection
src/New/Type/RadTypeClass.cpp:7
MethodGetMainSection
src/New/Type/ShieldTypeClass.cpp:4
MethodGetName
src/Commands/FrameByFrame.cpp:12
MethodGetName
src/Commands/ToggleDigitalDisplay.cpp:6
MethodGetName
src/Commands/NextIdleHarvester.cpp:12
MethodGetName
src/Commands/SaveVariablesToFile.cpp:6
MethodGetName
src/Commands/FrameStep.h:18
MethodGetName
src/Commands/ObjectInfo.cpp:17
MethodGetName
src/Commands/ToggleDesignatorRange.cpp:6
MethodGetName
src/Commands/DamageDisplay.cpp:6
MethodGetName
src/Commands/QuickSave.cpp:10
MethodGetName
src/Commands/Dummy.cpp:5
MethodGetObstacle
src/Ext/Bullet/Hooks.Obstacles.cpp:11
MethodGetOwnerHouse
src/Ext/Anim/Body.cpp:108
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