| 10 | } |
| 11 | |
| 12 | BulletTypeClass* BulletTypeExt::GetDefaultBulletType() |
| 13 | { |
| 14 | BulletTypeClass* pType = BulletTypeClass::Find(NONE_STR); |
| 15 | |
| 16 | if (pType) |
| 17 | return pType; |
| 18 | |
| 19 | return GameCreate<BulletTypeClass>(NONE_STR); |
| 20 | } |
| 21 | |
| 22 | // ============================= |
| 23 | // load / save |
nothing calls this directly
no outgoing calls
no test coverage detected