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github.com/Phobos-developers/Phobos
/ functions
Functions
1,571 in github.com/Phobos-developers/Phobos
⨍
Functions
1,571
◇
Types & classes
337
↓ 4 callers
Method
GetEx
src/Utilities/Template.h:205
↓ 4 callers
Method
GetHP
src/New/Entity/ShieldClass.h:41
↓ 4 callers
Method
GetIdleAnimType
src/New/Entity/ShieldClass.cpp:855
↓ 4 callers
Method
IsAvailable
src/Ext/SWType/SWHelpers.cpp:165
↓ 4 callers
Method
Move_To
src/Locomotion/TestLocomotionClass.cpp:79
↓ 4 callers
Method
ParseStringList
src/Utilities/INIParser.h:168
↓ 4 callers
Method
Save
override this method to do type-specific stuff
src/Utilities/Container.h:507
↓ 4 callers
Method
Serialize
src/New/Type/AttachEffectTypeClass.cpp:162
↓ 4 callers
Method
Serialize
src/Ext/Bullet/Trajectories/StraightTrajectory.cpp:11
↓ 4 callers
Method
Serialize
src/Ext/Bullet/Trajectories/BombardTrajectory.cpp:11
↓ 4 callers
Method
Serialize
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:16
↓ 4 callers
Method
Serialize
src/Ext/Cell/Body.cpp:13
↓ 4 callers
Method
SetAnimationVisibility
src/New/Entity/ShieldClass.cpp:996
↓ 4 callers
Method
ShouldBeDiscardedNow
src/New/Entity/AttachEffectClass.cpp:470
↓ 4 callers
Method
find
src/Utilities/Container.h:230
↓ 4 callers
Function
log2
lib/nameof/nameof.h:527
↓ 4 callers
Method
size
src/Utilities/Container.h:500
↓ 3 callers
Method
Allocate
src/Ext/Rules/Body.cpp:17
↓ 3 callers
Method
BreakShield
src/New/Entity/ShieldClass.cpp:707
↓ 3 callers
Method
CanTargetHouse
src/Ext/WarheadType/Body.cpp:12
↓ 3 callers
Function
ConvertToType
src/Misc/Hooks.Ares.cpp:29
↓ 3 callers
Function
CountOwnedIncludeDeploy
src/Ext/House/Body.cpp:758
↓ 3 callers
Method
DetonateOnOneUnit
src/Ext/WarheadType/Detonate.cpp:143
↓ 3 callers
Method
FreeUnit
src/Ext/CaptureManager/Body.cpp:23
↓ 3 callers
Function
GET_BASE
src/Ext/Techno/Hooks.Firing.cpp:587
↓ 3 callers
Method
GetBuildingApplicationDelay
src/New/Type/RadTypeClass.h:83
↓ 3 callers
Method
GetConditionRed
src/New/Type/ShieldTypeClass.cpp:24
↓ 3 callers
Function
GetLevelIntensity
src/Ext/Techno/Hooks.Tint.cpp:212
↓ 3 callers
Method
GetOrDefaultConvert
src/Utilities/Constructs.h:120
↓ 3 callers
Method
GetRelativeOffsetHorizontal
src/Utilities/Anchor.cpp:5
↓ 3 callers
Method
GetRelativeOffsetVertical
src/Utilities/Anchor.cpp:12
↓ 3 callers
Method
GetWarhead
src/New/Type/RadTypeClass.h:53
↓ 3 callers
Method
IndexOf
src/Utilities/Template.h:328
↓ 3 callers
Method
IsEnabled
src/Misc/PhobosToolTip.cpp:26
↓ 3 callers
Method
Is_Moving_Now
src/Locomotion/TestLocomotionClass.cpp:112
↓ 3 callers
Method
Offset
src/Utilities/Stream.h:39
↓ 3 callers
Method
ParseBurstFLHs
src/Ext/TechnoType/Body.cpp:51
↓ 3 callers
Method
Read
src/Utilities/Stream.cpp:42
↓ 3 callers
Method
ReadSpeed
src/Utilities/INIParser.h:155
↓ 3 callers
Method
ResetIfRecreatable
src/New/Entity/AttachEffectClass.cpp:452
↓ 3 callers
Method
SetAnimationTunnelState
src/New/Entity/AttachEffectClass.cpp:428
↓ 3 callers
Method
Size
src/Utilities/Stream.h:34
↓ 3 callers
Method
SolveFixedSpeedMeetTime
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:761
↓ 3 callers
Method
UpdateCumulativeAttachEffects
Updates CumulativeAnimations AE's on techno.
src/Ext/Techno/Body.Update.cpp:1575
↓ 3 callers
Method
UpdateIdleAnim
src/New/Entity/ShieldClass.cpp:837
↓ 3 callers
Method
UpdateMindControlAnim
src/Ext/Techno/Body.Update.cpp:1147
↓ 3 callers
Method
UpdateTintValues
Recalculates tint values.
src/Ext/Techno/Body.Update.cpp:1681
↓ 3 callers
Method
UpdateTypeData
src/Ext/Techno/Body.Update.cpp:491
↓ 3 callers
Method
UpdateTypeData_Foot
src/Ext/Techno/Body.Update.cpp:914
↓ 3 callers
Method
Write
src/Utilities/Stream.cpp:57
↓ 3 callers
Method
get_iterator
src/Utilities/Constructs.h:265
↓ 3 callers
Function
make_iterator
src/Utilities/Iterator.h:122
↓ 3 callers
Method
release
src/Utilities/Constructs.h:431
↓ 2 callers
Method
AI
src/New/Entity/ShieldClass.cpp:427
↓ 2 callers
Method
AI_Temporal
src/New/Entity/ShieldClass.cpp:391
↓ 2 callers
Method
AnimCheck
src/New/Entity/AttachEffectClass.cpp:253
↓ 2 callers
Method
ApplyRadiationDamage
src/Ext/RadSite/Body.cpp:16
↓ 2 callers
Method
ApplyTurretOffset
src/Ext/TechnoType/Body.cpp:19
↓ 2 callers
Method
BulletDetonateEffectuate
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:1135
↓ 2 callers
Function
CalculateArmorMultipliers
src/Ext/Techno/Hooks.cpp:393
↓ 2 callers
Method
CalculateBulletVelocityRightNow
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:548
↓ 2 callers
Method
CanAffectInvulnerable
Checks if Warhead can affect target that might or might be currently invulnerable.
src/Ext/WarheadType/Body.cpp:45
↓ 2 callers
Method
CanBeTargeted
src/New/Entity/ShieldClass.cpp:362
↓ 2 callers
Method
CheckDeathConditions
TODO : Merge into new AttachEffects
src/Ext/Techno/Body.Update.cpp:191
↓ 2 callers
Method
CheckFixedAngleEquation
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:855
↓ 2 callers
Method
CheckFixedHeightEquation
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:817
↓ 2 callers
Function
CheckSpyPlaneCameraCount
src/Ext/Aircraft/Hooks.cpp:380
↓ 2 callers
Method
CheckVelocityEquation
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:739
↓ 2 callers
Method
CloakCheck
The animation is automatically destroyed when the associated unit receives the isCloak statute. Therefore, we must zero out the invalid pointer
src/New/Entity/ShieldClass.cpp:481
↓ 2 callers
Method
CloakCheck
src/New/Entity/AttachEffectClass.cpp:328
↓ 2 callers
Method
CountOwnedPresentAndLimboed
src/Ext/House/Body.cpp:455
↓ 2 callers
Method
CreateAnim
src/New/Entity/ShieldClass.cpp:804
↓ 2 callers
Method
CreateAttachedSystem
src/Ext/Anim/Body.cpp:43
↓ 2 callers
Method
CreateConvert
src/Utilities/Constructs.cpp:101
↓ 2 callers
Method
CreateLight
RadSiteClass Activate , Rewritten
src/Ext/RadSite/Body.cpp:71
↓ 2 callers
Method
DecideUnitFate
src/Ext/CaptureManager/Body.cpp:144
↓ 2 callers
Method
DeleteAttachedSystem
src/Ext/Anim/Body.cpp:55
↓ 2 callers
Method
Detach
<summary> Remove all AttachEffects matching given types from techno. </summary> <param name="pTarget">Target techno.</param> <param name="attachEffect
src/New/Entity/AttachEffectClass.cpp:737
↓ 2 callers
Method
DrawShieldBar_Pip
src/New/Entity/ShieldClass.cpp:958
↓ 2 callers
Method
EmitLoadWarning
src/Utilities/Stream.h:217
↓ 2 callers
Method
EnsureConstanted
src/Utilities/Container.h:76
↓ 2 callers
Method
ExpectEndOfBlock
src/Utilities/Stream.h:163
↓ 2 callers
Function
GET_STACK
src/Ext/Building/Hooks.Production.cpp:136
↓ 2 callers
Method
GetBurstDelay
src/Ext/WeaponType/Body.cpp:48
↓ 2 callers
Method
GetCumulativeAnimation
src/New/Type/AttachEffectTypeClass.cpp:55
↓ 2 callers
Method
GetDurationMultiple
src/New/Type/RadTypeClass.h:73
↓ 2 callers
Method
GetLevelDelay
src/New/Type/RadTypeClass.h:98
↓ 2 callers
Method
GetLevelFactor
src/New/Type/RadTypeClass.h:108
↓ 2 callers
Method
GetPercentageAmount
src/New/Entity/ShieldClass.cpp:696
↓ 2 callers
Method
GetRestrictedFactoryPlantMult
src/Ext/House/Body.cpp:544
↓ 2 callers
Method
GetSuperWeaponCount
Assuming SuperWeapon & SuperWeapon2 are used (for the moment)
src/Ext/BuildingType/Body.cpp:10
↓ 2 callers
Method
GetSuperWeaponIndex
src/Ext/BuildingType/Body.cpp:16
↓ 2 callers
Method
GetUIDescription
src/Misc/PhobosToolTip.cpp:31
↓ 2 callers
Method
GetWeaponType
src/Ext/TechnoType/Body.cpp:279
↓ 2 callers
Method
HasDesignator
src/Ext/SWType/SWHelpers.cpp:116
↓ 2 callers
Method
HasInhibitor
src/Ext/SWType/SWHelpers.cpp:78
↓ 2 callers
Method
InitializeLaserTrails
src/Ext/Bullet/Body.cpp:119
↓ 2 callers
Method
InterceptBullet
src/Ext/Bullet/Body.cpp:15
↓ 2 callers
Method
IsActiveIgnorePowered
src/New/Entity/AttachEffectClass.cpp:550
↓ 2 callers
Method
IsFromSource
src/New/Entity/AttachEffectClass.cpp:563
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