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Functions1,571 in github.com/Phobos-developers/Phobos

↓ 4 callersMethodGetEx
src/Utilities/Template.h:205
↓ 4 callersMethodGetHP
src/New/Entity/ShieldClass.h:41
↓ 4 callersMethodGetIdleAnimType
src/New/Entity/ShieldClass.cpp:855
↓ 4 callersMethodIsAvailable
src/Ext/SWType/SWHelpers.cpp:165
↓ 4 callersMethodMove_To
src/Locomotion/TestLocomotionClass.cpp:79
↓ 4 callersMethodParseStringList
src/Utilities/INIParser.h:168
↓ 4 callersMethodSave
override this method to do type-specific stuff
src/Utilities/Container.h:507
↓ 4 callersMethodSerialize
src/New/Type/AttachEffectTypeClass.cpp:162
↓ 4 callersMethodSerialize
src/Ext/Bullet/Trajectories/StraightTrajectory.cpp:11
↓ 4 callersMethodSerialize
src/Ext/Bullet/Trajectories/BombardTrajectory.cpp:11
↓ 4 callersMethodSerialize
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:16
↓ 4 callersMethodSerialize
src/Ext/Cell/Body.cpp:13
↓ 4 callersMethodSetAnimationVisibility
src/New/Entity/ShieldClass.cpp:996
↓ 4 callersMethodShouldBeDiscardedNow
src/New/Entity/AttachEffectClass.cpp:470
↓ 4 callersMethodfind
src/Utilities/Container.h:230
↓ 4 callersFunctionlog2
lib/nameof/nameof.h:527
↓ 4 callersMethodsize
src/Utilities/Container.h:500
↓ 3 callersMethodAllocate
src/Ext/Rules/Body.cpp:17
↓ 3 callersMethodBreakShield
src/New/Entity/ShieldClass.cpp:707
↓ 3 callersMethodCanTargetHouse
src/Ext/WarheadType/Body.cpp:12
↓ 3 callersFunctionConvertToType
src/Misc/Hooks.Ares.cpp:29
↓ 3 callersFunctionCountOwnedIncludeDeploy
src/Ext/House/Body.cpp:758
↓ 3 callersMethodDetonateOnOneUnit
src/Ext/WarheadType/Detonate.cpp:143
↓ 3 callersMethodFreeUnit
src/Ext/CaptureManager/Body.cpp:23
↓ 3 callersFunctionGET_BASE
src/Ext/Techno/Hooks.Firing.cpp:587
↓ 3 callersMethodGetBuildingApplicationDelay
src/New/Type/RadTypeClass.h:83
↓ 3 callersMethodGetConditionRed
src/New/Type/ShieldTypeClass.cpp:24
↓ 3 callersFunctionGetLevelIntensity
src/Ext/Techno/Hooks.Tint.cpp:212
↓ 3 callersMethodGetOrDefaultConvert
src/Utilities/Constructs.h:120
↓ 3 callersMethodGetRelativeOffsetHorizontal
src/Utilities/Anchor.cpp:5
↓ 3 callersMethodGetRelativeOffsetVertical
src/Utilities/Anchor.cpp:12
↓ 3 callersMethodGetWarhead
src/New/Type/RadTypeClass.h:53
↓ 3 callersMethodIndexOf
src/Utilities/Template.h:328
↓ 3 callersMethodIsEnabled
src/Misc/PhobosToolTip.cpp:26
↓ 3 callersMethodIs_Moving_Now
src/Locomotion/TestLocomotionClass.cpp:112
↓ 3 callersMethodOffset
src/Utilities/Stream.h:39
↓ 3 callersMethodParseBurstFLHs
src/Ext/TechnoType/Body.cpp:51
↓ 3 callersMethodRead
src/Utilities/Stream.cpp:42
↓ 3 callersMethodReadSpeed
src/Utilities/INIParser.h:155
↓ 3 callersMethodResetIfRecreatable
src/New/Entity/AttachEffectClass.cpp:452
↓ 3 callersMethodSetAnimationTunnelState
src/New/Entity/AttachEffectClass.cpp:428
↓ 3 callersMethodSize
src/Utilities/Stream.h:34
↓ 3 callersMethodSolveFixedSpeedMeetTime
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:761
↓ 3 callersMethodUpdateCumulativeAttachEffects
Updates CumulativeAnimations AE's on techno.
src/Ext/Techno/Body.Update.cpp:1575
↓ 3 callersMethodUpdateIdleAnim
src/New/Entity/ShieldClass.cpp:837
↓ 3 callersMethodUpdateMindControlAnim
src/Ext/Techno/Body.Update.cpp:1147
↓ 3 callersMethodUpdateTintValues
Recalculates tint values.
src/Ext/Techno/Body.Update.cpp:1681
↓ 3 callersMethodUpdateTypeData
src/Ext/Techno/Body.Update.cpp:491
↓ 3 callersMethodUpdateTypeData_Foot
src/Ext/Techno/Body.Update.cpp:914
↓ 3 callersMethodWrite
src/Utilities/Stream.cpp:57
↓ 3 callersMethodget_iterator
src/Utilities/Constructs.h:265
↓ 3 callersFunctionmake_iterator
src/Utilities/Iterator.h:122
↓ 3 callersMethodrelease
src/Utilities/Constructs.h:431
↓ 2 callersMethodAI
src/New/Entity/ShieldClass.cpp:427
↓ 2 callersMethodAI_Temporal
src/New/Entity/ShieldClass.cpp:391
↓ 2 callersMethodAnimCheck
src/New/Entity/AttachEffectClass.cpp:253
↓ 2 callersMethodApplyRadiationDamage
src/Ext/RadSite/Body.cpp:16
↓ 2 callersMethodApplyTurretOffset
src/Ext/TechnoType/Body.cpp:19
↓ 2 callersMethodBulletDetonateEffectuate
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:1135
↓ 2 callersFunctionCalculateArmorMultipliers
src/Ext/Techno/Hooks.cpp:393
↓ 2 callersMethodCalculateBulletVelocityRightNow
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:548
↓ 2 callersMethodCanAffectInvulnerable
Checks if Warhead can affect target that might or might be currently invulnerable.
src/Ext/WarheadType/Body.cpp:45
↓ 2 callersMethodCanBeTargeted
src/New/Entity/ShieldClass.cpp:362
↓ 2 callersMethodCheckDeathConditions
TODO : Merge into new AttachEffects
src/Ext/Techno/Body.Update.cpp:191
↓ 2 callersMethodCheckFixedAngleEquation
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:855
↓ 2 callersMethodCheckFixedHeightEquation
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:817
↓ 2 callersFunctionCheckSpyPlaneCameraCount
src/Ext/Aircraft/Hooks.cpp:380
↓ 2 callersMethodCheckVelocityEquation
src/Ext/Bullet/Trajectories/ParabolaTrajectory.cpp:739
↓ 2 callersMethodCloakCheck
The animation is automatically destroyed when the associated unit receives the isCloak statute. Therefore, we must zero out the invalid pointer
src/New/Entity/ShieldClass.cpp:481
↓ 2 callersMethodCloakCheck
src/New/Entity/AttachEffectClass.cpp:328
↓ 2 callersMethodCountOwnedPresentAndLimboed
src/Ext/House/Body.cpp:455
↓ 2 callersMethodCreateAnim
src/New/Entity/ShieldClass.cpp:804
↓ 2 callersMethodCreateAttachedSystem
src/Ext/Anim/Body.cpp:43
↓ 2 callersMethodCreateConvert
src/Utilities/Constructs.cpp:101
↓ 2 callersMethodCreateLight
RadSiteClass Activate , Rewritten
src/Ext/RadSite/Body.cpp:71
↓ 2 callersMethodDecideUnitFate
src/Ext/CaptureManager/Body.cpp:144
↓ 2 callersMethodDeleteAttachedSystem
src/Ext/Anim/Body.cpp:55
↓ 2 callersMethodDetach
<summary> Remove all AttachEffects matching given types from techno. </summary> <param name="pTarget">Target techno.</param> <param name="attachEffect
src/New/Entity/AttachEffectClass.cpp:737
↓ 2 callersMethodDrawShieldBar_Pip
src/New/Entity/ShieldClass.cpp:958
↓ 2 callersMethodEmitLoadWarning
src/Utilities/Stream.h:217
↓ 2 callersMethodEnsureConstanted
src/Utilities/Container.h:76
↓ 2 callersMethodExpectEndOfBlock
src/Utilities/Stream.h:163
↓ 2 callersFunctionGET_STACK
src/Ext/Building/Hooks.Production.cpp:136
↓ 2 callersMethodGetBurstDelay
src/Ext/WeaponType/Body.cpp:48
↓ 2 callersMethodGetCumulativeAnimation
src/New/Type/AttachEffectTypeClass.cpp:55
↓ 2 callersMethodGetDurationMultiple
src/New/Type/RadTypeClass.h:73
↓ 2 callersMethodGetLevelDelay
src/New/Type/RadTypeClass.h:98
↓ 2 callersMethodGetLevelFactor
src/New/Type/RadTypeClass.h:108
↓ 2 callersMethodGetPercentageAmount
src/New/Entity/ShieldClass.cpp:696
↓ 2 callersMethodGetRestrictedFactoryPlantMult
src/Ext/House/Body.cpp:544
↓ 2 callersMethodGetSuperWeaponCount
Assuming SuperWeapon & SuperWeapon2 are used (for the moment)
src/Ext/BuildingType/Body.cpp:10
↓ 2 callersMethodGetSuperWeaponIndex
src/Ext/BuildingType/Body.cpp:16
↓ 2 callersMethodGetUIDescription
src/Misc/PhobosToolTip.cpp:31
↓ 2 callersMethodGetWeaponType
src/Ext/TechnoType/Body.cpp:279
↓ 2 callersMethodHasDesignator
src/Ext/SWType/SWHelpers.cpp:116
↓ 2 callersMethodHasInhibitor
src/Ext/SWType/SWHelpers.cpp:78
↓ 2 callersMethodInitializeLaserTrails
src/Ext/Bullet/Body.cpp:119
↓ 2 callersMethodInterceptBullet
src/Ext/Bullet/Body.cpp:15
↓ 2 callersMethodIsActiveIgnorePowered
src/New/Entity/AttachEffectClass.cpp:550
↓ 2 callersMethodIsFromSource
src/New/Entity/AttachEffectClass.cpp:563
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