(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
waters_2d: &[(NodeID, Water2DState)],
waters_3d: &[(NodeID, Water3DState)],
ctx: WaterPrepareCo
| 565 | max_cells_per_water: 64, |
| 566 | max_3d_chunk_vertices: 30, |
| 567 | water_count: 0, |
| 568 | water_2d_count: 0, |
| 569 | render_3d_chunk_count: 0, |
| 570 | readback_capacity: 1, |
| 571 | readback_pending: None, |
| 572 | readback_nodes: Vec::new(), |
| 573 | readback_offsets: Vec::new(), |
| 574 | readback_samples: Vec::new(), |
| 575 | readback_queries: Vec::new(), |
| 576 | readback_body_samples: Vec::new(), |
| 577 | readback_water_sample_count: 0, |
| 578 | readback_interval_seconds: 1.0 / 30.0, |
| 579 | readback_accum_seconds: 0.0, |
| 580 | readback_water_accum: HashMap::new(), |
| 581 | readback_water_interval: HashMap::new(), |
| 582 | readback_scheduled_nodes: Vec::new(), |
| 583 | readback_copy_encoded: false, |
| 584 | staged_waters: Vec::new(), |
| 585 | staged_render_chunks: Vec::new(), |
| 586 | coastline_cells_scratch: Vec::new(), |
| 587 | coastline_cache: HashMap::new(), |
| 588 | } |
| 589 | } |
| 590 | |
| 591 | pub fn set_scene_depth_view( |
| 592 | &mut self, |
| 593 | device: &wgpu::Device, |
| 594 | scene_depth_view: &wgpu::TextureView, |
| 595 | ) { |
| 596 | self.depth_bind_group = make_depth_bind_group( |
| 597 | device, |
| 598 | &self.depth_bgl, |
| 599 | scene_depth_view, |
| 600 | &self.scene_color_view, |
| 601 | "perro_water_depth_bg", |
| 602 | ); |
| 603 | } |
| 604 | |
| 605 | pub fn set_scene_color_size( |
| 606 | &mut self, |
| 607 | device: &wgpu::Device, |
| 608 | scene_depth_view: &wgpu::TextureView, |
| 609 | width: u32, |
| 610 | height: u32, |
| 611 | ) { |
| 612 | let size = [width.max(1), height.max(1)]; |
| 613 | if self.scene_color_size == size { |
| 614 | return; |
| 615 | } |
| 616 | (self.scene_color_texture, self.scene_color_view) = |
| 617 | create_scene_color_texture(device, self.scene_color_format, size[0], size[1]); |
| 618 | self.scene_color_size = size; |
| 619 | self.set_scene_depth_view(device, scene_depth_view); |
| 620 | } |
| 621 | |
| 622 | pub fn capture_scene_color( |
| 623 | &self, |
| 624 | encoder: &mut wgpu::CommandEncoder, |
nothing calls this directly
no test coverage detected