(vertexShader, fragmentShader)
| 383 | |
| 384 | class Program { |
| 385 | constructor (vertexShader, fragmentShader) { |
| 386 | this.uniforms = {}; |
| 387 | this.program = createProgram(vertexShader, fragmentShader); |
| 388 | this.uniforms = getUniforms(this.program); |
| 389 | } |
| 390 | |
| 391 | bind () { |
| 392 | gl.useProgram(this.program); |
nothing calls this directly
no test coverage detected