(vertexShader, fragmentShader)
| 394 | } |
| 395 | |
| 396 | function createProgram (vertexShader, fragmentShader) { |
| 397 | let program = gl.createProgram(); |
| 398 | gl.attachShader(program, vertexShader); |
| 399 | gl.attachShader(program, fragmentShader); |
| 400 | gl.linkProgram(program); |
| 401 | |
| 402 | if (!gl.getProgramParameter(program, gl.LINK_STATUS)) |
| 403 | console.trace(gl.getProgramInfoLog(program)); |
| 404 | |
| 405 | return program; |
| 406 | } |
| 407 | |
| 408 | function getUniforms (program) { |
| 409 | let uniforms = []; |
no outgoing calls
no test coverage detected