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Functions395 in github.com/PardCode/CPP-3D-Game-Tutorial-Series

↓ 2 callersFunctionstbi__mad2sizes_valid
returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1024
↓ 2 callersFunctionstbi__mul2shorts_valid
returns 1 if the product of two ints fits in a signed short, 0 on overflow.
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1078
↓ 2 callersFunctionstbi__parse_png_file
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:5078
↓ 2 callersFunctionstbi__png_info_raw
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:5310
↓ 2 callersFunctionstbi__process_marker
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3099
↓ 2 callersFunctionstbi__refill_buffer
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1597
↓ 2 callersFunctionstbi__setup_jpeg
set up the kernels
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3821
↓ 2 callersFunctionstbi__tga_read_rgb16
read 16bit value and convert to 24bit RGB
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:5852
↓ 2 callersMethodupdate
DX3D/Source/DX3D/Game/World.cpp:34
↓ 1 callersFunctionGetDXGIFormatFromMask
DX3D/Source/DX3D/Graphics/GraphicsUtils.h:44
↓ 1 callersFunctionGetShaderModelTarget
DX3D/Source/DX3D/Graphics/GraphicsUtils.h:34
↓ 1 callersMethodaddComponentInternal
DX3D/Source/DX3D/Game/World.cpp:87
↓ 1 callersMethodaddDirtyTransformInternal
DX3D/Source/DX3D/Game/World.cpp:93
↓ 1 callersMethodclearAndSetBackBuffer
DX3D/Source/DX3D/Graphics/DeviceContext.cpp:41
↓ 1 callersMethodcreateDeviceContext
DX3D/Source/DX3D/Graphics/GraphicsDevice.cpp:72
↓ 1 callersMethodcreateGraphicsPipelineLayout
DX3D/Source/DX3D/Graphics/GraphicsDevice.cpp:92
↓ 1 callersMethodcreateGraphicsPipelineState
DX3D/Source/DX3D/Graphics/GraphicsDevice.cpp:82
↓ 1 callersMethodcreateIndexBuffer
DX3D/Source/DX3D/Graphics/GraphicsDevice.cpp:102
↓ 1 callersMethodcreateSampler
DX3D/Source/DX3D/Graphics/GraphicsDevice.cpp:112
↓ 1 callersMethodcreateSwapChain
DX3D/Source/DX3D/Graphics/GraphicsDevice.cpp:67
↓ 1 callersMethodcreateTexture
DX3D/Source/DX3D/Graphics/GraphicsDevice.cpp:107
↓ 1 callersMethodcreateVertexBuffer
DX3D/Source/DX3D/Graphics/GraphicsDevice.cpp:87
↓ 1 callersMethoddrawIndexedTriangleList
DX3D/Source/DX3D/Graphics/DeviceContext.cpp:164
↓ 1 callersMethodexecuteCommandList
DX3D/Source/DX3D/Graphics/GraphicsDevice.cpp:117
↓ 1 callersMethodforward
DX3D/Source/DX3D/Component/TransformComponent.cpp:68
↓ 1 callersMethodgetAffineWorldMatrix
DX3D/Source/DX3D/Component/TransformComponent.cpp:86
↓ 1 callersMethodgetClientAreaInScreenSpace
DX3D/Source/DX3D/Window/Win32/Win32Window.cpp:77
↓ 1 callersMethodgetIndexListSize
DX3D/Source/DX3D/Graphics/IndexBuffer.cpp:44
↓ 1 callersMethodgetInputElementsData
DX3D/Source/DX3D/Graphics/GraphicsPipelineLayout.cpp:58
↓ 1 callersMethodgetMaterial
DX3D/Source/DX3D/Component/CubeComponent.cpp:103
↓ 1 callersMethodgetNumTextures
DX3D/Source/DX3D/Resource/MaterialResource.cpp:99
↓ 1 callersMethodgetPSBinaryData
DX3D/Source/DX3D/Graphics/GraphicsPipelineLayout.cpp:52
↓ 1 callersMethodgetPosition
DX3D/Source/DX3D/Component/TransformComponent.cpp:40
↓ 1 callersMethodgetProjectionMatrix
DX3D/Source/DX3D/Component/CameraComponent.cpp:45
↓ 1 callersMethodgetRigidWorldMatrix
DX3D/Source/DX3D/Component/TransformComponent.cpp:92
↓ 1 callersMethodgetRotation
DX3D/Source/DX3D/Component/TransformComponent.cpp:51
↓ 1 callersMethodgetSize
DX3D/Source/DX3D/Graphics/SwapChain.cpp:51
↓ 1 callersMethodgetVSBinaryData
DX3D/Source/DX3D/Graphics/GraphicsPipelineLayout.cpp:47
↓ 1 callersMethodgetViewMatrix
DX3D/Source/DX3D/Component/CameraComponent.cpp:40
↓ 1 callersFunctionload_jpeg_image
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3865
↓ 1 callersMethodonCreate
DX3D/Include/DX3D/Game/Game.h:46
↓ 1 callersMethodonUpdate
DX3D/Include/DX3D/Game/Game.h:47
↓ 1 callersMethodpresent
DX3D/Source/DX3D/Graphics/SwapChain.cpp:56
↓ 1 callersMethodrender
DX3D/Source/DX3D/Game/WorldRenderer.cpp:62
↓ 1 callersMethodright
DX3D/Source/DX3D/Component/TransformComponent.cpp:74
↓ 1 callersMethodrun
DX3D/Source/DX3D/Game/Win32/Win32Game.cpp:31
↓ 1 callersMethodsetConstantBuffers
DX3D/Source/DX3D/Graphics/DeviceContext.cpp:82
↓ 1 callersMethodsetCursorLockArea
DX3D/Source/DX3D/Input/InputSystem.cpp:76
↓ 1 callersMethodsetCursorLocked
DX3D/Source/DX3D/Input/InputSystem.cpp:70
↓ 1 callersMethodsetCursorVisible
DX3D/Source/DX3D/Input/InputSystem.cpp:62
↓ 1 callersMethodsetGraphicsPipelineState
DX3D/Source/DX3D/Graphics/DeviceContext.cpp:52
↓ 1 callersMethodsetIndexBuffer
DX3D/Source/DX3D/Graphics/DeviceContext.cpp:67
↓ 1 callersMethodsetSamplers
DX3D/Source/DX3D/Graphics/DeviceContext.cpp:114
↓ 1 callersMethodsetTextures
DX3D/Source/DX3D/Graphics/DeviceContext.cpp:98
↓ 1 callersMethodsetVertexBuffer
DX3D/Source/DX3D/Graphics/DeviceContext.cpp:59
↓ 1 callersFunctionstbi__bitreverse16
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4107
↓ 1 callersFunctionstbi__bmp_info
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7335
↓ 1 callersFunctionstbi__bmp_load
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:5531
↓ 1 callersFunctionstbi__bmp_test
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:5361
↓ 1 callersFunctionstbi__bmp_test_raw
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:5346
↓ 1 callersFunctionstbi__build_fast_ac
build a table that decodes both magnitude and value of small ACs in one go.
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:2050
↓ 1 callersFunctionstbi__compute_huffman_codes
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4359
↓ 1 callersFunctionstbi__compute_transparency
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4906
↓ 1 callersFunctionstbi__compute_transparency16
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4931
↓ 1 callersFunctionstbi__convert_16_to_8
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1190
↓ 1 callersFunctionstbi__convert_8_to_16
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1206
↓ 1 callersFunctionstbi__cpuid3
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:732
↓ 1 callersFunctionstbi__create_png_image
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4861
↓ 1 callersFunctionstbi__de_iphone
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:5033
↓ 1 callersFunctionstbi__decode_jpeg_image
decode image to YCbCr format
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3412
↓ 1 callersFunctionstbi__do_png
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:5263
↓ 1 callersFunctionstbi__expand_png_palette
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4956
↓ 1 callersFunctionstbi__float_postprocess
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1314
↓ 1 callersFunctionstbi__get_chunk_header
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4613
↓ 1 callersFunctionstbi__gif_info
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7077
↓ 1 callersFunctionstbi__gif_info_raw
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:6639
↓ 1 callersFunctionstbi__gif_load
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7048
↓ 1 callersFunctionstbi__gif_test_raw
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:6580
↓ 1 callersFunctionstbi__hdr_info
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7289
↓ 1 callersFunctionstbi__hdr_to_ldr
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1884
↓ 1 callersFunctionstbi__jpeg_decode_block_prog_ac
@OPTIMIZE: store non-zigzagged during the decode passes, and only de-zigzag when dequantizing
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:2295
↓ 1 callersFunctionstbi__jpeg_dequantize
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3073
↓ 1 callersFunctionstbi__jpeg_finish
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:3080
↓ 1 callersFunctionstbi__jpeg_info
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4068
↓ 1 callersFunctionstbi__jpeg_info_raw
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4056
↓ 1 callersFunctionstbi__jpeg_load
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4028
↓ 1 callersFunctionstbi__jpeg_test
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4042
↓ 1 callersFunctionstbi__ldr_to_hdr
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:1858
↓ 1 callersFunctionstbi__load_gif_main
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:6963
↓ 1 callersFunctionstbi__out_gif_code
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:6654
↓ 1 callersFunctionstbi__paeth
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4657
↓ 1 callersFunctionstbi__parse_entropy_coded_data
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:2949
↓ 1 callersFunctionstbi__parse_huffman_block
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4309
↓ 1 callersFunctionstbi__parse_uncompressed_block
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4409
↓ 1 callersFunctionstbi__parse_zlib
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4481
↓ 1 callersFunctionstbi__parse_zlib_header
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:4438
↓ 1 callersFunctionstbi__pic_info
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:7423
↓ 1 callersFunctionstbi__pic_load
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:6500
↓ 1 callersFunctionstbi__pic_load_core
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:6390
↓ 1 callersFunctionstbi__pic_test
DX3D/Vendor/stb-image/include/stb-image/stb_image.h:6541
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