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Functions543 in github.com/PacktPublishing/Vulkan-Cookbook

MethodInitialize
Samples/Source Files/Other/03-Using_Render_Passes/main.cpp:45
MethodInitialize
Samples/Source Files/Other/14-Drawing_Single_Fullscreen_Triangle_For_Postprocessing/main.cpp:53
MethodInitialize
Samples/Source Files/Other/01-Creating_Logical_Device/main.cpp:43
MethodInitialize
Samples/Source Files/Other/13-Enabling_Alpha_Blending/main.cpp:43
MethodInitialize
Samples/Source Files/Other/11-Drawing_Vertex_Normals/main.cpp:53
MethodInitialize
Samples/Source Files/Other/08-Using_Tessellation_Shaders/main.cpp:44
MethodInitialize
Samples/Source Files/Other/10-Using_Compute_Shaders/main.cpp:52
MethodInitialize
Samples/Source Files/Other/07-Using_Push_Constants/main.cpp:44
MethodInitialize
Samples/Source Files/Other/12-Using_Depth_Attachments/main.cpp:65
MethodInitialize
Samples/Source Files/Other/04-Using_Graphics_Pipeline/main.cpp:49
MethodInitialize
Samples/Source Files/Other/05-Using_Combined_Image_Samplers/main.cpp:53
MethodInitializeVulkan
Samples/Common Files/CookbookSampleFramework.cpp:133
FunctionLoadObjWithCallback
External/tiny_obj_loader.h:1296
MethodMaterialFileReader
External/tiny_obj_loader.h:171
MethodMaterialReader
External/tiny_obj_loader.h:160
MethodMouseStateParameters
Samples/Common Files/CookbookSampleFramework.cpp:36
MethodOnMouseEvent
Samples/Source Files/12 Advanced Rendering Techniques/03-Drawing_particles_using_compute_and_graphics_pipelines/main.cpp:670
MethodOnMouseEvent
Samples/Source Files/12 Advanced Rendering Techniques/06-Using_input_attachment_for_color_correction_postprocess_effect/main.cpp:972
MethodOnMouseEvent
Samples/Source Files/12 Advanced Rendering Techniques/02-Drawing_bilboards_using_geometry_shaders/main.cpp:512
MethodOnMouseEvent
Samples/Source Files/12 Advanced Rendering Techniques/01-Drawing_a_skybox/main.cpp:555
MethodOnMouseEvent
Samples/Source Files/12 Advanced Rendering Techniques/04-Rendering_a_tesselated_terrain/main.cpp:633
MethodOnMouseEvent
Samples/Source Files/11 Lighting/04-Rendering_a_reflective_and_refractive_geometry_using_cubemaps/main.cpp:705
MethodOnMouseEvent
Samples/Source Files/11 Lighting/02-Rendering_a_geometry_with_fragment_specular_lighting/main.cpp:493
MethodOnMouseEvent
Samples/Source Files/11 Lighting/03-Rendering_a_normal_mapped_geometry/main.cpp:579
MethodOnMouseEvent
Samples/Source Files/11 Lighting/05-Adding_shadows_to_the_scene/main.cpp:703
MethodOnMouseEvent
Samples/Source Files/11 Lighting/01-Rendering_a_geometry_with_vertex_diffuse_lighting/main.cpp:483
MethodOnMouseEvent
Samples/Source Files/Other/13-Enabling_Alpha_Blending/main.cpp:227
MethodOnMouseEvent
Samples/Common Files/CookbookSampleFramework.cpp:129
MethodOrbitingCamera
Samples/Common Files/OrbitingCamera.cpp:99
FunctionPrepareOrthographicProjectionMatrix
Library/Source Files/10 Helper Recipes/05 Preparing an orthographic projection matrix.cpp:33
FunctionPrepareRenderPassAndFramebufferWithColorAndDepthAttachments
Library/Source Files/06 Render Passes and Framebuffers/07 Preparing a render pass and a framebuffer with color and depth attachments.cpp:36
FunctionPrepareRenderPassForGeometryRenderingAndPostprocessSubpasses
Library/Source Files/06 Render Passes and Framebuffers/06 Preparing a render pass for geometry rendering and postprocess subpasses.cpp:34
FunctionPrepareScalingMatrix
Library/Source Files/10 Helper Recipes/03 Preparing a scaling matrix.cpp:33
FunctionRecordCommandBufferThatDrawsGeometryWithDynamicViewportAndScissorStates
Library/Source Files/09 Command Recording and Drawing/16 Recording a command buffer that draws a geometry with dynamic viewport and scissor states.cpp:43
FunctionRecordCommandBuffersOnMultipleThreads
Library/Source Files/09 Command Recording and Drawing/17 Recording command buffers on multiple threads.cpp:33
MethodRender
Samples/Common Files/OS.cpp:136
FunctionResetCommandBuffer
Library/Source Files/03 Command Buffers and Synchronization/05 Resetting a command buffer.cpp:33
FunctionResetCommandPool
Library/Source Files/03 Command Buffers and Synchronization/06 Resetting a command pool.cpp:33
FunctionResetDescriptorPool
Library/Source Files/05 Descriptor Sets/17 Resetting a descriptor pool.cpp:33
MethodResize
Samples/Source Files/12 Advanced Rendering Techniques/05-Rendering_a_fullscreen_quad_for_postprocessing/main.cpp:441
MethodResize
Samples/Source Files/12 Advanced Rendering Techniques/03-Drawing_particles_using_compute_and_graphics_pipelines/main.cpp:701
MethodResize
Samples/Source Files/12 Advanced Rendering Techniques/06-Using_input_attachment_for_color_correction_postprocess_effect/main.cpp:1001
MethodResize
Samples/Source Files/12 Advanced Rendering Techniques/02-Drawing_bilboards_using_geometry_shaders/main.cpp:543
MethodResize
Samples/Source Files/12 Advanced Rendering Techniques/01-Drawing_a_skybox/main.cpp:591
MethodResize
Samples/Source Files/12 Advanced Rendering Techniques/04-Rendering_a_tesselated_terrain/main.cpp:673
MethodResize
Samples/Source Files/11 Lighting/04-Rendering_a_reflective_and_refractive_geometry_using_cubemaps/main.cpp:733
MethodResize
Samples/Source Files/11 Lighting/02-Rendering_a_geometry_with_fragment_specular_lighting/main.cpp:531
MethodResize
Samples/Source Files/11 Lighting/03-Rendering_a_normal_mapped_geometry/main.cpp:617
MethodResize
Samples/Source Files/11 Lighting/05-Adding_shadows_to_the_scene/main.cpp:739
MethodResize
Samples/Source Files/11 Lighting/01-Rendering_a_geometry_with_vertex_diffuse_lighting/main.cpp:521
MethodResize
Samples/Source Files/Other/06-Using_Uniform_Buffers/main.cpp:410
MethodResize
Samples/Source Files/Other/09-Using_Geometry_Shaders/main.cpp:365
MethodResize
Samples/Source Files/Other/03-Using_Render_Passes/main.cpp:216
MethodResize
Samples/Source Files/Other/14-Drawing_Single_Fullscreen_Triangle_For_Postprocessing/main.cpp:439
MethodResize
Samples/Source Files/Other/01-Creating_Logical_Device/main.cpp:75
MethodResize
Samples/Source Files/Other/13-Enabling_Alpha_Blending/main.cpp:385
MethodResize
Samples/Source Files/Other/11-Drawing_Vertex_Normals/main.cpp:522
MethodResize
Samples/Source Files/Other/08-Using_Tessellation_Shaders/main.cpp:386
MethodResize
Samples/Source Files/Other/10-Using_Compute_Shaders/main.cpp:306
MethodResize
Samples/Source Files/Other/07-Using_Push_Constants/main.cpp:354
MethodResize
Samples/Source Files/Other/12-Using_Depth_Attachments/main.cpp:549
MethodResize
Samples/Source Files/Other/04-Using_Graphics_Pipeline/main.cpp:407
MethodResize
Samples/Source Files/Other/05-Using_Combined_Image_Samplers/main.cpp:439
FunctionSetBlendConstantsStateDynamically
Library/Source Files/09 Command Recording and Drawing/11 Setting blend constants state dynamically.cpp:33
FunctionSetDepthBiasStateDynamically
Library/Source Files/09 Command Recording and Drawing/10 Setting depth bias state dynamically.cpp:33
FunctionSetLineWidthStateDynamically
Library/Source Files/09 Command Recording and Drawing/09 Setting line width state dynamically.cpp:33
FunctionSynchronizeTwoCommandBuffers
Library/Source Files/03 Command Buffers and Synchronization/12 Synchronizing two command buffers.cpp:35
MethodTimerStateParameters
Samples/Common Files/CookbookSampleFramework.cpp:70
MethodUpdateStagingBuffer
Samples/Source Files/12 Advanced Rendering Techniques/03-Drawing_particles_using_compute_and_graphics_pipelines/main.cpp:674
MethodUpdateStagingBuffer
Samples/Source Files/12 Advanced Rendering Techniques/06-Using_input_attachment_for_color_correction_postprocess_effect/main.cpp:976
MethodUpdateStagingBuffer
Samples/Source Files/12 Advanced Rendering Techniques/02-Drawing_bilboards_using_geometry_shaders/main.cpp:516
MethodUpdateStagingBuffer
Samples/Source Files/12 Advanced Rendering Techniques/01-Drawing_a_skybox/main.cpp:559
MethodUpdateStagingBuffer
Samples/Source Files/12 Advanced Rendering Techniques/04-Rendering_a_tesselated_terrain/main.cpp:641
MethodUpdateStagingBuffer
Samples/Source Files/11 Lighting/04-Rendering_a_reflective_and_refractive_geometry_using_cubemaps/main.cpp:709
MethodUpdateStagingBuffer
Samples/Source Files/11 Lighting/02-Rendering_a_geometry_with_fragment_specular_lighting/main.cpp:497
MethodUpdateStagingBuffer
Samples/Source Files/11 Lighting/03-Rendering_a_normal_mapped_geometry/main.cpp:583
MethodUpdateStagingBuffer
Samples/Source Files/11 Lighting/05-Adding_shadows_to_the_scene/main.cpp:707
MethodUpdateStagingBuffer
Samples/Source Files/11 Lighting/01-Rendering_a_geometry_with_vertex_diffuse_lighting/main.cpp:487
MethodUpdateUniformBuffer
Samples/Source Files/Other/06-Using_Uniform_Buffers/main.cpp:422
MethodUpdateUniformBuffer
Samples/Source Files/Other/11-Drawing_Vertex_Normals/main.cpp:500
MethodUpdateUniformBuffer
Samples/Source Files/Other/12-Using_Depth_Attachments/main.cpp:509
MethodVkDestroyer
Library/Common Files/VulkanDestroyer.h:115
MethodVulkanCookbookSampleBase
Samples/Common Files/CookbookSampleFramework.cpp:77
FunctionWaitUntilAllCommandsSubmittedToQueueAreFinished
Library/Source Files/03 Command Buffers and Synchronization/14 Waiting until all commands submitted to a queue are finished.cpp:33
MethodWindowFramework
Samples/Common Files/OS.cpp:86
FunctionWindowProcedure
Samples/Common Files/OS.cpp:48
Methodcallback_t_
External/tiny_obj_loader.h:147
Methodoperator!
Library/Common Files/VulkanDestroyer.h:165
Methodoperator()
External/tiny_obj_loader.h:958
Functionoperator*
Library/Common Files/Tools.cpp:144
Functionoperator+
Library/Common Files/Tools.cpp:90
Functionoperator-
Library/Common Files/Tools.cpp:99
Functionoperator==
Library/Common Files/Tools.cpp:179
Functionresample_row_1
External/stb_image.h:3149
Functionstbi__YCbCr_to_RGB_row
External/stb_image.h:3354
Functionstbi__YCbCr_to_RGB_simd
External/stb_image.h:3409
Functionstbi__idct_block
External/stb_image.h:2228
Functionstbi__idct_simd
sse2 integer IDCT. not the fastest possible implementation but it produces bit-identical results to the generic C version so it's fully "transparent".
External/stb_image.h:2291
Functionstbi__resample_row_generic
External/stb_image.h:3339
Functionstbi__resample_row_h_2
External/stb_image.h:3168
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