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Functions543 in github.com/PacktPublishing/Vulkan-Cookbook

↓ 1 callersFunctionstbi__tga_test
External/stb_image.h:5302
↓ 1 callersFunctionstbi__zhuffman_decode_slowpath
External/stb_image.h:3871
↓ 1 callersFunctionstbi_info_from_file
External/stb_image.h:6909
↓ 1 callersFunctionstbi_is_hdr_from_file
External/stb_image.h:1367
↓ 1 callersFunctionstbi_load
External/stb_image.h:1221
↓ 1 callersFunctionstbi_load_from_file
External/stb_image.h:1231
↓ 1 callersFunctionstbi_loadf_from_file
External/stb_image.h:1328
↓ 1 callersFunctionstbi_zlib_decode_malloc_guesssize
External/stb_image.h:4121
↓ 1 callersFunctionstbi_zlib_decode_malloc_guesssize_headerflag
External/stb_image.h:4142
↓ 1 callersFunctiontryParseDouble
Tries to parse a floating point number located at s. s_end should be a location in the string where reading should absolutely stop. For example at th
External/tiny_obj_loader.h:315
FunctionBindIndexBuffer
Library/Source Files/09 Command Recording and Drawing/05 Binding an index buffer.cpp:33
MethodCamera
Samples/Common Files/Camera.cpp:80
FunctionCheckIfProcessingOfSubmittedCommandBufferHasFinished
Library/Source Files/03 Command Buffers and Synchronization/13 Checking if processing of a submitted command buffer has finished.cpp:35
FunctionClearColorImage
Library/Source Files/09 Command Recording and Drawing/01 Clearing a color image.cpp:33
FunctionClearDepthStencilImage
Library/Source Files/09 Command Recording and Drawing/02 Clearing a depth-stencil image.cpp:33
FunctionClearRenderPassAttachments
Library/Source Files/09 Command Recording and Drawing/03 Clearing render pass attachments.cpp:33
FunctionCopyDataFromImageToBuffer
Library/Source Files/04 Resources and Memory/14 Copying data from an image to a buffer.cpp:33
MethodCreateDepthImagesAndViews
Samples/Source Files/Other/12-Using_Depth_Attachments/main.cpp:531
FunctionCreateDescriptorsWithTextureAndUniformBuffer
Library/Source Files/05 Descriptor Sets/15 Creating descriptors with a texture and a uniform buffer.cpp:39
FunctionCreateGraphicsPipelineWithVertexAndFragmentShadersDepthTestEnabledAndWithDynamicViewportAndScissorTests
Library/Source Files/08 Graphics and Compute Pipelines/21 Creating a graphics pipeline with vertex and fragment shaders, depth test enabled, and with dynamic viewport and scissor tests.cpp:46
FunctionCreateLayered2DImageWithCubemapView
Library/Source Files/04 Resources and Memory/10 Creating a layered 2D image with a CUBEMAP view.cpp:36
FunctionCreateMultipleGraphicsPipelinesOnMultipleThreads
Library/Source Files/08 Graphics and Compute Pipelines/22 Creating multiple graphics pipelines on multiple threads.cpp:38
FunctionCreatePipelineLayoutWithCombinedImageSamplerBufferAndPushConstantRanges
Library/Source Files/08 Graphics and Compute Pipelines/20 Creating a pipeline layout with a combined image sampler, a buffer and push constant ranges.cpp:35
MethodCreatePipelineObject
Samples/Source Files/Other/13-Enabling_Alpha_Blending/main.cpp:235
FunctionCreateStorageBuffer
Library/Source Files/05 Descriptor Sets/08 Creating a storage buffer.cpp:35
FunctionCreateStorageImage
Library/Source Files/05 Descriptor Sets/04 Creating a storage image.cpp:36
MethodCreateSwapchain
Samples/Source Files/Other/02-Creating_Swapchain/main.cpp:147
MethodCreateSwapchain
Samples/Common Files/CookbookSampleFramework.cpp:255
FunctionCreateUniformTexelBuffer
Library/Source Files/05 Descriptor Sets/05 Creating a uniform texel buffer.cpp:36
MethodDeinitialize
Samples/Source Files/Other/01-Creating_Logical_Device/main.cpp:79
MethodDeinitialize
Samples/Source Files/Other/02-Creating_Swapchain/main.cpp:234
FunctionDestroyBuffer
Library/Source Files/04 Resources and Memory/21 Destroying a buffer.cpp:33
FunctionDestroyBufferView
Library/Source Files/04 Resources and Memory/19 Destroying a buffer view.cpp:33
FunctionDestroyCommandPool
Library/Source Files/03 Command Buffers and Synchronization/19 Destroying a command pool.cpp:33
FunctionDestroyDescriptorPool
Library/Source Files/05 Descriptor Sets/18 Destroying a descriptor pool.cpp:33
FunctionDestroyDescriptorSetLayout
Library/Source Files/05 Descriptor Sets/19 Destroying a descriptor set layout.cpp:33
FunctionDestroyFence
Library/Source Files/03 Command Buffers and Synchronization/16 Destroying a fence.cpp:33
FunctionDestroyFramebuffer
Library/Source Files/06 Render Passes and Framebuffers/11 Destroying a framebuffer.cpp:33
FunctionDestroyLogicalDevice
Library/Source Files/01 Instance and Devices/19 Destroying a logical device.cpp:33
FunctionDestroyPipeline
Library/Source Files/08 Graphics and Compute Pipelines/23 Destroying a pipeline.cpp:33
FunctionDestroyPipelineCache
Library/Source Files/08 Graphics and Compute Pipelines/24 Destroying a pipeline cache.cpp:33
FunctionDestroyPipelineLayout
Library/Source Files/08 Graphics and Compute Pipelines/25 Destroying a pipeline layout.cpp:33
FunctionDestroyPresentationSurface
Library/Source Files/02 Image Presentation/18 Destroying a presentation surface.cpp:33
FunctionDestroyRenderPass
Library/Source Files/06 Render Passes and Framebuffers/12 Destroying a render pass.cpp:33
FunctionDestroySampler
Library/Source Files/05 Descriptor Sets/20 Destroying a sampler.cpp:33
FunctionDestroySemaphore
Library/Source Files/03 Command Buffers and Synchronization/17 Destroying a semaphore.cpp:33
FunctionDestroyShaderModule
Library/Source Files/08 Graphics and Compute Pipelines/26 Destroying a shader module.cpp:33
FunctionDestroySwapchain
Library/Source Files/02 Image Presentation/17 Destroying a swapchain.cpp:33
FunctionDestroyVulkanInstance
Library/Source Files/01 Instance and Devices/20 Destroying a Vulkan Instance.cpp:33
FunctionDestroyVulkanObject<VkDeviceWrapper>
Library/Common Files/VulkanDestroyer.h:65
FunctionDestroyVulkanObject<VkInstance, VkSurfaceKHRWrapper>
Library/Common Files/VulkanDestroyer.h:73
FunctionDestroyVulkanObject<VkInstanceWrapper>
Library/Common Files/VulkanDestroyer.h:60
MethodDraw
Samples/Source Files/12 Advanced Rendering Techniques/05-Rendering_a_fullscreen_quad_for_postprocessing/main.cpp:363
MethodDraw
Samples/Source Files/12 Advanced Rendering Techniques/03-Drawing_particles_using_compute_and_graphics_pipelines/main.cpp:522
MethodDraw
Samples/Source Files/12 Advanced Rendering Techniques/06-Using_input_attachment_for_color_correction_postprocess_effect/main.cpp:785
MethodDraw
Samples/Source Files/12 Advanced Rendering Techniques/02-Drawing_bilboards_using_geometry_shaders/main.cpp:400
MethodDraw
Samples/Source Files/12 Advanced Rendering Techniques/01-Drawing_a_skybox/main.cpp:443
MethodDraw
Samples/Source Files/12 Advanced Rendering Techniques/04-Rendering_a_tesselated_terrain/main.cpp:521
MethodDraw
Samples/Source Files/11 Lighting/04-Rendering_a_reflective_and_refractive_geometry_using_cubemaps/main.cpp:579
MethodDraw
Samples/Source Files/11 Lighting/02-Rendering_a_geometry_with_fragment_specular_lighting/main.cpp:378
MethodDraw
Samples/Source Files/11 Lighting/03-Rendering_a_normal_mapped_geometry/main.cpp:464
MethodDraw
Samples/Source Files/11 Lighting/05-Adding_shadows_to_the_scene/main.cpp:579
MethodDraw
Samples/Source Files/11 Lighting/01-Rendering_a_geometry_with_vertex_diffuse_lighting/main.cpp:371
MethodDraw
Samples/Source Files/Other/06-Using_Uniform_Buffers/main.cpp:330
MethodDraw
Samples/Source Files/Other/09-Using_Geometry_Shaders/main.cpp:289
MethodDraw
Samples/Source Files/Other/03-Using_Render_Passes/main.cpp:138
MethodDraw
Samples/Source Files/Other/14-Drawing_Single_Fullscreen_Triangle_For_Postprocessing/main.cpp:361
MethodDraw
Samples/Source Files/Other/01-Creating_Logical_Device/main.cpp:71
MethodDraw
Samples/Source Files/Other/13-Enabling_Alpha_Blending/main.cpp:151
MethodDraw
Samples/Source Files/Other/11-Drawing_Vertex_Normals/main.cpp:413
MethodDraw
Samples/Source Files/Other/08-Using_Tessellation_Shaders/main.cpp:310
MethodDraw
Samples/Source Files/Other/10-Using_Compute_Shaders/main.cpp:173
MethodDraw
Samples/Source Files/Other/07-Using_Push_Constants/main.cpp:274
MethodDraw
Samples/Source Files/Other/12-Using_Depth_Attachments/main.cpp:399
MethodDraw
Samples/Source Files/Other/04-Using_Graphics_Pipeline/main.cpp:302
MethodDraw
Samples/Source Files/Other/05-Using_Combined_Image_Samplers/main.cpp:361
FunctionDrawIndexedGeometry
Library/Source Files/09 Command Recording and Drawing/13 Drawing an indexed geometry.cpp:33
FunctionExecuteSecondaryCommandBufferInsidePrimaryCommandBuffer
Library/Source Files/09 Command Recording and Drawing/15 Executing secondary command buffer inside a primary command buffer.cpp:33
MethodFrameResources
Library/Source Files/09 Command Recording and Drawing/19 Increasing the performance through increasing the number of separately rendered frames.h:45
FunctionFreeCommandBuffers
Library/Source Files/03 Command Buffers and Synchronization/18 Freeing command buffers.cpp:33
FunctionFreeDescriptorSets
Library/Source Files/05 Descriptor Sets/16 Freeing descriptor sets.cpp:33
MethodGetDistance
Samples/Common Files/OrbitingCamera.cpp:41
MethodGetForwardVector
Samples/Common Files/Camera.cpp:76
MethodGetHorizontalAngle
Samples/Common Files/OrbitingCamera.cpp:45
MethodGetRightVector
Samples/Common Files/Camera.cpp:68
MethodGetTarget
Samples/Common Files/OrbitingCamera.cpp:37
MethodGetUpVector
Samples/Common Files/Camera.cpp:72
MethodInitialize
Samples/Source Files/12 Advanced Rendering Techniques/05-Rendering_a_fullscreen_quad_for_postprocessing/main.cpp:54
MethodInitialize
Samples/Source Files/12 Advanced Rendering Techniques/03-Drawing_particles_using_compute_and_graphics_pipelines/main.cpp:72
MethodInitialize
Samples/Source Files/12 Advanced Rendering Techniques/06-Using_input_attachment_for_color_correction_postprocess_effect/main.cpp:83
MethodInitialize
Samples/Source Files/12 Advanced Rendering Techniques/02-Drawing_bilboards_using_geometry_shaders/main.cpp:63
MethodInitialize
Samples/Source Files/12 Advanced Rendering Techniques/01-Drawing_a_skybox/main.cpp:64
MethodInitialize
Samples/Source Files/12 Advanced Rendering Techniques/04-Rendering_a_tesselated_terrain/main.cpp:65
MethodInitialize
Samples/Source Files/11 Lighting/04-Rendering_a_reflective_and_refractive_geometry_using_cubemaps/main.cpp:69
MethodInitialize
Samples/Source Files/11 Lighting/02-Rendering_a_geometry_with_fragment_specular_lighting/main.cpp:56
MethodInitialize
Samples/Source Files/11 Lighting/03-Rendering_a_normal_mapped_geometry/main.cpp:61
MethodInitialize
Samples/Source Files/11 Lighting/05-Adding_shadows_to_the_scene/main.cpp:71
MethodInitialize
Samples/Source Files/11 Lighting/01-Rendering_a_geometry_with_vertex_diffuse_lighting/main.cpp:56
MethodInitialize
Samples/Source Files/Other/06-Using_Uniform_Buffers/main.cpp:52
MethodInitialize
Samples/Source Files/Other/09-Using_Geometry_Shaders/main.cpp:44
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