(final PlayerCharacter pc, final int numLevels, final PCClass aClass, final boolean doLevelAbilitiesIn)
| 118 | } |
| 119 | |
| 120 | private void addLevel(final PlayerCharacter pc, final int numLevels, final PCClass aClass, |
| 121 | final boolean doLevelAbilitiesIn) |
| 122 | { |
| 123 | // We want to level up as quietly as possible for kits. |
| 124 | boolean tempShowHP = SettingsHandler.getShowHPDialogAtLevelUp(); |
| 125 | SettingsHandler.setShowHPDialogAtLevelUp(false); |
| 126 | // boolean tempFeatDlg = SettingsHandler.getShowFeatDialogAtLevelUp(); |
| 127 | int tempChoicePref = UIPropertyContext.getSingleChoiceAction(); |
| 128 | UIPropertyContext.setSingleChoiceAction(Constants.CHOOSER_SINGLE_CHOICE_METHOD_SELECT_EXIT); |
| 129 | |
| 130 | boolean tempDoLevelAbilities = pc.doLevelAbilities(); |
| 131 | pc.setDoLevelAbilities(doLevelAbilitiesIn); |
| 132 | pc.incrementClassLevel(numLevels, aClass, true); |
| 133 | pc.setDoLevelAbilities(tempDoLevelAbilities); |
| 134 | |
| 135 | UIPropertyContext.setSingleChoiceAction(tempChoicePref); |
| 136 | SettingsHandler.setShowHPDialogAtLevelUp(tempShowHP); |
| 137 | } |
| 138 | |
| 139 | @Override |
| 140 | public String getObjectName() |
no test coverage detected