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hub / github.com/OpenXcom/OpenXcom / isBigWall

Method isBigWall

src/Savegame/Tile.cpp:268–274  ·  view source on GitHub ↗

* Whether this tile has a big wall. * @return bool */

Source from the content-addressed store, hash-verified

266 * @return bool
267 */
268bool Tile::isBigWall() const
269{
270 if (_objects[MapData::O_OBJECT])
271 return (_objects[MapData::O_OBJECT]->getBigWall() != 0);
272 else
273 return false;
274}
275
276/**
277 * If an object stand on this tile, this returns how high the unit is it standing.

Callers

nothing calls this directly

Calls 1

getBigWallMethod · 0.80

Tested by

no test coverage detected