* Gets whether this is a big wall, which blocks all surrounding paths. * * Return value key: * 0: not a bigWall * 1: regular bigWall * 2: allows movement in ne/sw direction * 3: allows movement in nw/se direction * 4: acts as a west wall * 5: acts as a north wall * 6: acts as an east wall * 7: acts as a south wall * 8: acts as a south and east wall. * @return An integer representing wh
| 112 | * @return An integer representing what kind of bigwall this is. |
| 113 | */ |
| 114 | int MapData::getBigWall() const |
| 115 | { |
| 116 | if (_terrainLevel < 0) return 0; // this is a hack for eg. Skyranger Ramps |
| 117 | return _bigWall; |
| 118 | } |
| 119 | |
| 120 | /** |
| 121 | * Gets whether this is a normal door. |
no outgoing calls
no test coverage detected