* Get the inventory on this tile. * @return pointer to a vector of battleitems. */
| 809 | * @return pointer to a vector of battleitems. |
| 810 | */ |
| 811 | std::vector<BattleItem *> *Tile::getInventory() |
| 812 | { |
| 813 | return &_inventory; |
| 814 | } |
| 815 | |
| 816 | |
| 817 | /** |
no outgoing calls
no test coverage detected