* Draws the minimap. */
| 60 | * Draws the minimap. |
| 61 | */ |
| 62 | void MiniMapView::draw() |
| 63 | { |
| 64 | int _startX = _camera->getCenterPosition().x - ((getWidth() / CELL_WIDTH) / 2); |
| 65 | int _startY = _camera->getCenterPosition().y - ((getHeight() / CELL_HEIGHT) / 2); |
| 66 | |
| 67 | InteractiveSurface::draw(); |
| 68 | if(!_set) |
| 69 | { |
| 70 | return; |
| 71 | } |
| 72 | drawRect(0, 0, getWidth(), getHeight(), 0); |
| 73 | this->lock(); |
| 74 | for (int lvl = 0; lvl <= _camera->getCenterPosition().z; lvl++) |
| 75 | { |
| 76 | int py = _startY; |
| 77 | for (int y = Surface::getY(); y < getHeight () + Surface::getY(); y += CELL_HEIGHT) |
| 78 | { |
| 79 | int px = _startX; |
| 80 | for (int x = Surface::getX(); x < getWidth () + Surface::getX(); x += CELL_WIDTH) |
| 81 | { |
| 82 | MapData * data = 0; |
| 83 | Tile * t = 0; |
| 84 | Position p (px, py, lvl); |
| 85 | t = _battleGame->getTile(p); |
| 86 | if (!t) |
| 87 | { |
| 88 | px++; |
| 89 | continue; |
| 90 | } |
| 91 | int tileShade = 16; |
| 92 | if (t->isDiscovered(2)) |
| 93 | { |
| 94 | tileShade = t->getShade(); |
| 95 | } |
| 96 | for(int i = 0; i < 4; i++) |
| 97 | { |
| 98 | data = t->getMapData(i); |
| 99 | |
| 100 | Surface * s = 0; |
| 101 | if(data && data->getMiniMapIndex()) |
| 102 | { |
| 103 | s = _set->getFrame (data->getMiniMapIndex()+35); |
| 104 | } |
| 105 | if(s) |
| 106 | { |
| 107 | s->blitNShade(this, x, y, tileShade); |
| 108 | } |
| 109 | } |
| 110 | // alive units |
| 111 | if (t->getUnit() && t->getUnit()->getVisible()) |
| 112 | { |
| 113 | int frame = t->getUnit()->getMiniMapSpriteIndex(); |
| 114 | int size = t->getUnit()->getArmor()->getSize(); |
| 115 | frame += (t->getPosition().y - t->getUnit()->getPosition().y) * size; |
| 116 | frame += t->getPosition().x - t->getUnit()->getPosition().x; |
| 117 | frame += _frame * size * size; |
| 118 | Surface * s = _set->getFrame(frame); |
| 119 | s->blitNShade(this, x, y, 0); |
nothing calls this directly
no test coverage detected