* Gets all the slots in the inventory section. * @return The list of slots. */
| 122 | * @return The list of slots. |
| 123 | */ |
| 124 | std::vector<struct RuleSlot> *RuleInventory::getSlots() |
| 125 | { |
| 126 | return &_slots; |
| 127 | } |
| 128 | |
| 129 | /** |
| 130 | * Gets the slot located in the specified mouse position. |