* Draws the inventory grid for item placement. */
| 128 | * Draws the inventory grid for item placement. |
| 129 | */ |
| 130 | void Inventory::drawGrid() |
| 131 | { |
| 132 | _grid->clear(); |
| 133 | Text text = Text(80, 9, 0, 0); |
| 134 | text.setPalette(_grid->getPalette()); |
| 135 | text.initText(_game->getResourcePack()->getFont("FONT_BIG"), _game->getResourcePack()->getFont("FONT_SMALL"), _game->getLanguage()); |
| 136 | text.setColor(Palette::blockOffset(4)-1); |
| 137 | text.setHighContrast(true); |
| 138 | |
| 139 | Uint8 color = Palette::blockOffset(0)+8; |
| 140 | for (std::map<std::string, RuleInventory*>::iterator i = _game->getRuleset()->getInventories()->begin(); i != _game->getRuleset()->getInventories()->end(); ++i) |
| 141 | { |
| 142 | // Draw grid |
| 143 | if (i->second->getType() == INV_SLOT) |
| 144 | { |
| 145 | for (std::vector<RuleSlot>::iterator j = i->second->getSlots()->begin(); j != i->second->getSlots()->end(); ++j) |
| 146 | { |
| 147 | SDL_Rect r; |
| 148 | r.x = i->second->getX() + RuleInventory::SLOT_W * j->x; |
| 149 | r.y = i->second->getY() + RuleInventory::SLOT_H * j->y; |
| 150 | r.w = RuleInventory::SLOT_W + 1; |
| 151 | r.h = RuleInventory::SLOT_H + 1; |
| 152 | _grid->drawRect(&r, color); |
| 153 | r.x++; |
| 154 | r.y++; |
| 155 | r.w -= 2; |
| 156 | r.h -= 2; |
| 157 | _grid->drawRect(&r, 0); |
| 158 | } |
| 159 | } |
| 160 | else if (i->second->getType() == INV_HAND) |
| 161 | { |
| 162 | SDL_Rect r; |
| 163 | r.x = i->second->getX(); |
| 164 | r.y = i->second->getY(); |
| 165 | r.w = RuleInventory::HAND_W * RuleInventory::SLOT_W; |
| 166 | r.h = RuleInventory::HAND_H * RuleInventory::SLOT_H; |
| 167 | _grid->drawRect(&r, color); |
| 168 | r.x++; |
| 169 | r.y++; |
| 170 | r.w -= 2; |
| 171 | r.h -= 2; |
| 172 | _grid->drawRect(&r, 0); |
| 173 | } |
| 174 | else if (i->second->getType() == INV_GROUND) |
| 175 | { |
| 176 | for (int x = i->second->getX(); x <= 320; x += RuleInventory::SLOT_W) |
| 177 | { |
| 178 | for (int y = i->second->getY(); y <= 200; y += RuleInventory::SLOT_H) |
| 179 | { |
| 180 | SDL_Rect r; |
| 181 | r.x = x; |
| 182 | r.y = y; |
| 183 | r.w = RuleInventory::SLOT_W + 1; |
| 184 | r.h = RuleInventory::SLOT_H + 1; |
| 185 | _grid->drawRect(&r, color); |
| 186 | r.x++; |
| 187 | r.y++; |
nothing calls this directly
no test coverage detected