* Initializes all the elements in the Save Game screen. * @param game Pointer to the core game. * @param origin Game section that originated this state. * @param filename Name of the save file without extension. */
| 41 | * @param filename Name of the save file without extension. |
| 42 | */ |
| 43 | SaveGameState::SaveGameState(Game *game, OptionsOrigin origin, const std::string &filename) : State(game), _origin(origin), _filename(filename), _type(SAVE_DEFAULT) |
| 44 | { |
| 45 | buildUi(); |
| 46 | } |
| 47 | |
| 48 | /** |
| 49 | * Initializes all the elements in the Save Game screen. |
nothing calls this directly
no test coverage detected