* Saves new battle data to a YAML file. * @param filename YAML filename. */
| 350 | * @param filename YAML filename. |
| 351 | */ |
| 352 | void NewBattleState::save(const std::string &filename) |
| 353 | { |
| 354 | std::string s = Options::getConfigFolder() + filename + ".cfg"; |
| 355 | std::ofstream sav(s.c_str()); |
| 356 | if (!sav) |
| 357 | { |
| 358 | Log(LOG_WARNING) << "Failed to save " << filename << ".cfg"; |
| 359 | return; |
| 360 | } |
| 361 | YAML::Emitter out; |
| 362 | |
| 363 | YAML::Node node; |
| 364 | node["mission"] = _cbxMission->getSelected(); |
| 365 | node["craft"] = _cbxCraft->getSelected(); |
| 366 | node["darkness"] = _slrDarkness->getValue(); |
| 367 | node["terrain"] = _cbxTerrain->getSelected(); |
| 368 | node["alienRace"] = _cbxAlienRace->getSelected(); |
| 369 | node["difficulty"] = _cbxDifficulty->getSelected(); |
| 370 | node["alienTech"] = _slrAlienTech->getValue(); |
| 371 | node["base"] = _game->getSavedGame()->getBases()->front()->save(); |
| 372 | out << node; |
| 373 | |
| 374 | sav << out.c_str(); |
| 375 | sav.close(); |
| 376 | } |
| 377 | |
| 378 | /** |
| 379 | * Initializes a new savegame with |
no test coverage detected