* Slows down the timer back to minimum speed, * for when important events occur. */
| 1749 | * for when important events occur. |
| 1750 | */ |
| 1751 | void GeoscapeState::timerReset() |
| 1752 | { |
| 1753 | SDL_Event ev; |
| 1754 | ev.button.button = SDL_BUTTON_LEFT; |
| 1755 | Action act(&ev, _game->getScreen()->getXScale(), _game->getScreen()->getYScale(), _game->getScreen()->getCursorTopBlackBand(), _game->getScreen()->getCursorLeftBlackBand()); |
| 1756 | _btn5Secs->mousePress(&act, this); |
| 1757 | } |
| 1758 | |
| 1759 | /** |
| 1760 | * Adds a new popup window to the queue |