* drop all the surfaces by half the screen height */
| 244 | * drop all the surfaces by half the screen height |
| 245 | */ |
| 246 | void State::lowerAllSurfaces() |
| 247 | { |
| 248 | for (std::vector<Surface*>::iterator i = _surfaces.begin(); i != _surfaces.end(); ++i) |
| 249 | { |
| 250 | (*i)->setY((*i)->getY() + _game->getScreen()->getDY() / 2); |
| 251 | } |
| 252 | } |
| 253 | |
| 254 | /** |
| 255 | * switch all the colours to something a little more battlescape appropriate. |