* Handles screen key shortcuts. * @param action Pointer to an action. */
| 138 | * @param action Pointer to an action. |
| 139 | */ |
| 140 | void Screen::handle(Action *action) |
| 141 | { |
| 142 | if (Options::debug) |
| 143 | { |
| 144 | if (action->getDetails()->type == SDL_KEYDOWN && action->getDetails()->key.keysym.sym == SDLK_F8) |
| 145 | { |
| 146 | switch(Timer::gameSlowSpeed) |
| 147 | { |
| 148 | case 1: Timer::gameSlowSpeed = 5; break; |
| 149 | case 5: Timer::gameSlowSpeed = 15; break; |
| 150 | default: Timer::gameSlowSpeed = 1; break; |
| 151 | } |
| 152 | } |
| 153 | } |
| 154 | |
| 155 | if (action->getDetails()->type == SDL_KEYDOWN && action->getDetails()->key.keysym.sym == SDLK_RETURN && (SDL_GetModState() & KMOD_ALT) != 0) |
| 156 | { |
| 157 | Options::fullscreen = !Options::fullscreen; |
| 158 | resetDisplay(); |
| 159 | } |
| 160 | else if (action->getDetails()->type == SDL_KEYDOWN && action->getDetails()->key.keysym.sym == Options::keyScreenshot) |
| 161 | { |
| 162 | std::ostringstream ss; |
| 163 | int i = 0; |
| 164 | do |
| 165 | { |
| 166 | ss.str(""); |
| 167 | ss << Options::getUserFolder() << "screen" << std::setfill('0') << std::setw(3) << i << ".png"; |
| 168 | i++; |
| 169 | } |
| 170 | while (CrossPlatform::fileExists(ss.str())); |
| 171 | screenshot(ss.str()); |
| 172 | return; |
| 173 | } |
| 174 | } |
| 175 | |
| 176 | |
| 177 | /** |
nothing calls this directly
no test coverage detected