* Closes the window. */
| 150 | * Closes the window. |
| 151 | */ |
| 152 | void NextTurnState::close() |
| 153 | { |
| 154 | _battleGame->getBattleGame()->cleanupDeleted(); |
| 155 | _game->popState(); |
| 156 | |
| 157 | int liveAliens = 0; |
| 158 | int liveSoldiers = 0; |
| 159 | _state->getBattleGame()->tallyUnits(liveAliens, liveSoldiers, false); |
| 160 | if (liveAliens == 0 || liveSoldiers == 0) |
| 161 | { |
| 162 | _state->finishBattle(false, liveSoldiers); |
| 163 | } |
| 164 | else |
| 165 | { |
| 166 | _state->btnCenterClick(0); |
| 167 | // Autosave every 5 turns |
| 168 | if (_battleGame->getTurn() % 5 == 0 && _battleGame->getSide() == FACTION_PLAYER) |
| 169 | { |
| 170 | if (_game->getSavedGame()->isIronman()) |
| 171 | { |
| 172 | _battleGame->getBattleGame()->statePushBack(new DelayedSaveState(_battleGame->getBattleGame(), _game, SAVE_IRONMAN)); |
| 173 | } |
| 174 | else if (Options::autosave) |
| 175 | { |
| 176 | _battleGame->getBattleGame()->statePushBack(new DelayedSaveState(_battleGame->getBattleGame(), _game, SAVE_AUTO_BATTLESCAPE)); |
| 177 | } |
| 178 | } |
| 179 | } |
| 180 | } |
| 181 | |
| 182 | } |
nothing calls this directly
no test coverage detected