* Equips the armor on the soldier and returns to the previous screen. * @param action Pointer to an action. */
| 143 | * @param action Pointer to an action. |
| 144 | */ |
| 145 | void SoldierArmorState::lstArmorClick(Action *) |
| 146 | { |
| 147 | Soldier *soldier = _base->getSoldiers()->at(_soldier); |
| 148 | if (_game->getSavedGame()->getMonthsPassed() != -1) |
| 149 | { |
| 150 | if (soldier->getArmor()->getStoreItem() != "STR_NONE") |
| 151 | { |
| 152 | _base->getItems()->addItem(soldier->getArmor()->getStoreItem()); |
| 153 | } |
| 154 | if (_armors[_lstArmor->getSelectedRow()]->getStoreItem() != "STR_NONE") |
| 155 | { |
| 156 | _base->getItems()->removeItem(_armors[_lstArmor->getSelectedRow()]->getStoreItem()); |
| 157 | } |
| 158 | } |
| 159 | soldier->setArmor(_armors[_lstArmor->getSelectedRow()]); |
| 160 | |
| 161 | _game->popState(); |
| 162 | } |
| 163 | |
| 164 | } |
nothing calls this directly
no test coverage detected