* Start to query a server based on an open socket. * @param s The socket to connect with. * @param connection_string The connection string of the server. */
| 44 | * @param connection_string The connection string of the server. |
| 45 | */ |
| 46 | static void QueryServer(SOCKET s, std::string_view connection_string) |
| 47 | { |
| 48 | auto query = std::make_unique<QueryNetworkGameSocketHandler>(s, connection_string); |
| 49 | query->SendGameInfo(); |
| 50 | |
| 51 | QueryNetworkGameSocketHandler::queries.push_back(std::move(query)); |
| 52 | } |
| 53 | |
| 54 | static void SendReceive(); |
| 55 |
nothing calls this directly
no test coverage detected