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hub / github.com/OpenTTD/OpenTTD / SendGameInfo

Method SendGameInfo

src/network/network_query.cpp:80–86  ·  view source on GitHub ↗

* Query the server for server information. */

Source from the content-addressed store, hash-verified

78 * Query the server for server information.
79 */
80NetworkRecvStatus QueryNetworkGameSocketHandler::SendGameInfo()
81{
82 Debug(net, 9, "Query::SendGameInfo()");
83
84 this->SendPacket(std::make_unique<Packet>(this, PACKET_CLIENT_GAME_INFO));
85 return NETWORK_RECV_STATUS_OKAY;
86}
87
88NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_FULL(Packet &)
89{

Callers 1

QueryServerMethod · 0.45

Calls 1

SendPacketMethod · 0.45

Tested by

no test coverage detected