* Query the server for server information. */
| 78 | * Query the server for server information. |
| 79 | */ |
| 80 | NetworkRecvStatus QueryNetworkGameSocketHandler::SendGameInfo() |
| 81 | { |
| 82 | Debug(net, 9, "Query::SendGameInfo()"); |
| 83 | |
| 84 | this->SendPacket(std::make_unique<Packet>(this, PACKET_CLIENT_GAME_INFO)); |
| 85 | return NETWORK_RECV_STATUS_OKAY; |
| 86 | } |
| 87 | |
| 88 | NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_FULL(Packet &) |
| 89 | { |