| 114 | } |
| 115 | |
| 116 | static void DrawTile_Clear(TileInfo *ti) |
| 117 | { |
| 118 | ClearGround real_ground = GetClearGround(ti->tile); |
| 119 | ClearGround ground = IsSnowTile(ti->tile) ? CLEAR_SNOW : real_ground; |
| 120 | |
| 121 | switch (ground) { |
| 122 | case CLEAR_GRASS: |
| 123 | DrawClearLandTile(ti, GetClearDensity(ti->tile)); |
| 124 | break; |
| 125 | |
| 126 | case CLEAR_ROUGH: |
| 127 | DrawHillyLandTile(ti); |
| 128 | break; |
| 129 | |
| 130 | case CLEAR_ROCKS: |
| 131 | DrawGroundSprite((HasGrfMiscBit(GrfMiscBit::SecondRockyTileSet) && (TileHash(ti->x, ti->y) & 1) ? SPR_FLAT_ROCKY_LAND_2 : SPR_FLAT_ROCKY_LAND_1) + SlopeToSpriteOffset(ti->tileh), PAL_NONE); |
| 132 | break; |
| 133 | |
| 134 | case CLEAR_FIELDS: |
| 135 | DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE); |
| 136 | DrawClearLandFence(ti); |
| 137 | break; |
| 138 | |
| 139 | case CLEAR_SNOW: { |
| 140 | uint8_t density = GetClearDensity(ti->tile); |
| 141 | DrawGroundSprite(_clear_land_sprites_snow_desert[density] + SlopeToSpriteOffset(ti->tileh), PAL_NONE); |
| 142 | if (real_ground == CLEAR_ROCKS) { |
| 143 | /* There 4 levels of snowy overlay rocks, each with 19 sprites. */ |
| 144 | ++density; |
| 145 | DrawGroundSprite(SPR_OVERLAY_ROCKS_BASE + (density * 19) + SlopeToSpriteOffset(ti->tileh), PAL_NONE); |
| 146 | } |
| 147 | break; |
| 148 | } |
| 149 | |
| 150 | case CLEAR_DESERT: |
| 151 | DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE); |
| 152 | break; |
| 153 | } |
| 154 | |
| 155 | DrawBridgeMiddle(ti, {}); |
| 156 | } |
| 157 | |
| 158 | static int GetSlopePixelZ_Clear(TileIndex tile, uint x, uint y, bool) |
| 159 | { |
nothing calls this directly
no test coverage detected