| 143 | } |
| 144 | |
| 145 | Maybe<Vec2F> WorldServerThread::playerRevivePosition(ConnectionId clientId) const { |
| 146 | try { |
| 147 | RecursiveMutexLocker locker(m_mutex); |
| 148 | if (auto player = m_worldServer->clientPlayer(clientId)) |
| 149 | return player->position() + player->feetOffset(); |
| 150 | return {}; |
| 151 | } catch (std::exception const& e) { |
| 152 | Logger::error("WorldServerThread exception caught: {}", outputException(e, true)); |
| 153 | m_errorOccurred = true; |
| 154 | return {}; |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | Maybe<pair<String, String>> WorldServerThread::pullNewPlanetType() { |
| 159 | try { |
no test coverage detected