| 2114 | } |
| 2115 | |
| 2116 | void WorldServer::queueTileDamageUpdates(Vec2I const& pos, TileLayer layer) { |
| 2117 | for (auto const& pair : m_clientInfo) { |
| 2118 | if (pair.second->activeSectors.contains(m_tileArray->sectorFor(pos))) |
| 2119 | pair.second->pendingTileDamageUpdates.add({pos, layer}); |
| 2120 | } |
| 2121 | } |
| 2122 | |
| 2123 | void WorldServer::writeNetTile(Vec2I const& pos, NetTile& netTile) const { |
| 2124 | auto const& tile = m_tileArray->tile(pos); |