| 8 | : m_worldGeometry(worldGeometry), m_undergroundLevel(0.0f), m_tileSectorArray(tileSectorArray) {} |
| 9 | |
| 10 | void ParticleManager::add(Particle particle) { |
| 11 | m_particles.push_back(std::move(particle)); |
| 12 | } |
| 13 | |
| 14 | void ParticleManager::addParticles(List<Particle> particles) { |
| 15 | m_particles.appendAll(std::move(particles)); |