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hub / github.com/OpenStarbound/OpenStarbound / rectTileCollision

Method rectTileCollision

source/game/StarWorldClient.cpp:327–332  ·  view source on GitHub ↗

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325}
326
327bool WorldClient::rectTileCollision(RectI const& region, CollisionSet const& collisionSet) const {
328 if (!inWorld())
329 return false;
330
331 return WorldImpl::rectTileCollision(m_tileArray, region, collisionSet);
332}
333
334LiquidLevel WorldClient::liquidLevel(Vec2I const& pos) const {
335 if (!inWorld())

Callers 5

validPositionMethod · 0.45
onGroundMethod · 0.45
onSolidGroundMethod · 0.45
validateEdgeMethod · 0.45
onGroundMethod · 0.45

Calls 1

rectTileCollisionFunction · 0.85

Tested by

no test coverage detected