| 471 | } |
| 472 | |
| 473 | bool PathFinder::onSolidGround(Vec2F pos) const { |
| 474 | return m_world->rectTileCollision(groundCollisionRect(pos, BoundBoxKind::Drop), CollisionSolid); |
| 475 | } |
| 476 | |
| 477 | bool PathFinder::inLiquid(Vec2F pos) const { |
| 478 | RectF box = boundBox(pos); |
nothing calls this directly
no test coverage detected