| 141 | } |
| 142 | |
| 143 | void onMouseUp(WidgetIndex widgetIndex) override |
| 144 | { |
| 145 | if (gLegacyScene == LegacyScene::titleSequence || gLegacyScene == LegacyScene::trackDesigner |
| 146 | || gLegacyScene == LegacyScene::trackDesignsManager) |
| 147 | { |
| 148 | switch (widgetIndex) |
| 149 | { |
| 150 | case WQIDX_OK: |
| 151 | GameLoadOrQuitNoSavePrompt(); |
| 152 | break; |
| 153 | case WQIDX_CLOSE: |
| 154 | case WQIDX_CANCEL: |
| 155 | close(); |
| 156 | break; |
| 157 | } |
| 158 | return; |
| 159 | } |
| 160 | |
| 161 | switch (widgetIndex) |
| 162 | { |
| 163 | case WIDX_SAVE: |
| 164 | { |
| 165 | std::unique_ptr<Intent> intent; |
| 166 | |
| 167 | if (isInEditorMode()) |
| 168 | { |
| 169 | intent = std::make_unique<Intent>(WindowClass::loadsave); |
| 170 | intent->PutEnumExtra<LoadSaveAction>(INTENT_EXTRA_LOADSAVE_ACTION, LoadSaveAction::save); |
| 171 | intent->PutEnumExtra<LoadSaveType>(INTENT_EXTRA_LOADSAVE_TYPE, LoadSaveType::landscape); |
| 172 | intent->PutExtra(INTENT_EXTRA_PATH, getGameState().scenarioOptions.name); |
| 173 | } |
| 174 | else |
| 175 | { |
| 176 | intent = CreateSaveGameAsIntent(); |
| 177 | } |
| 178 | close(); |
| 179 | intent->PutExtra(INTENT_EXTRA_CALLBACK, reinterpret_cast<CloseCallback>(WindowSavePromptCallback)); |
| 180 | ContextOpenIntent(intent.get()); |
| 181 | break; |
| 182 | } |
| 183 | case WIDX_DONT_SAVE: |
| 184 | GameLoadOrQuitNoSavePrompt(); |
| 185 | return; |
| 186 | case WIDX_CLOSE: |
| 187 | case WIDX_CANCEL: |
| 188 | close(); |
| 189 | return; |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | void onDraw(Drawing::RenderTarget& rt) override |
| 194 | { |
nothing calls this directly
no test coverage detected