| 477 | } |
| 478 | |
| 479 | void Renderer::DrawDebugCube(glm::vec3 position) { |
| 480 | float lightSize = 0.5; |
| 481 | glm::vec3 position_min = glm::vec3(position.x - lightSize, position.y - lightSize, position.z - lightSize); |
| 482 | glm::vec3 position_max = glm::vec3(position.x + lightSize, position.y + lightSize, position.z + lightSize); |
| 483 | btVector3 colour = btVector3(0, 0, 0); |
| 484 | physicsEngine.mydebugdrawer.drawBox(Utils::glmToBullet(position_min), Utils::glmToBullet(position_max), colour); |
| 485 | } |
| 486 | |
| 487 | std::vector<int> Renderer::CullTrackBlocks(glm::vec3 oldWorldPosition, glm::vec3 worldPosition, int blockDrawDistance, |
| 488 | bool useNeighbourData) { |
nothing calls this directly
no test coverage detected