| 7 | #include "../Scene/Entity.h" |
| 8 | |
| 9 | Car::Car(std::vector<CarModel> car_meshes, NFSVer nfs_version, std::string car_name, GLuint car_textureArrayID) : Car(car_meshes, nfs_version, car_name) { |
| 10 | textureArrayID = car_textureArrayID; |
| 11 | multitexturedCarModel = true; |
| 12 | } |
| 13 | |
| 14 | Car::Car(uint16_t populationID, std::vector<CarModel> car_meshes, NFSVer nfs_version, std::string car_name, RaceNet carNet) : Car(car_meshes, nfs_version, car_name) { |
| 15 | this->populationID = populationID; |
nothing calls this directly
no test coverage detected