| 18 | } |
| 19 | |
| 20 | FLOATPT VectorNormalize(FLOATPT nc) { |
| 21 | float length = sqrt((nc.x * nc.x) + (nc.y * nc.y) + (nc.z * nc.z)); |
| 22 | nc.x = nc.x / length; |
| 23 | nc.y = nc.y / length; |
| 24 | nc.z = nc.z / length; |
| 25 | return nc; |
| 26 | } |
| 27 | |
| 28 | FLOATPT NormalVectorCalc(FLOATPT a, FLOATPT b, FLOATPT c) { |
| 29 | FLOATPT v1, v2, out; |
no outgoing calls
no test coverage detected