| 53 | } |
| 54 | |
| 55 | FLOATPT SumVector(FLOATPT Vect1, FLOATPT Vect2) { |
| 56 | struct FLOATPT SumVect; |
| 57 | SumVect.x = Vect1.x + Vect2.x; |
| 58 | SumVect.y = Vect1.y + Vect2.y; |
| 59 | SumVect.z = Vect1.z + Vect2.z; |
| 60 | SumVect = VectorNormalize(SumVect); |
| 61 | |
| 62 | return SumVect; |
| 63 | } |
| 64 | |
| 65 | FLOATPT VertexNormal(int blk, int VertexIndex, TRKBLOCK *trk, POLYGONBLOCK *poly) { |
| 66 | FLOATPT a, b, c, d; |
no test coverage detected