| 49 | |
| 50 | |
| 51 | class Renderer: |
| 52 | def __init__(self, background=None, resolution=(224, 224), bg_color=[0, 0, 0, 0.5], orig_img=False, wireframe=False, cam_pose=np.eye(4)): |
| 53 | width, height = resolution |
| 54 | self.background = np.zeros((height, width, 3)) |
| 55 | self.resolution = resolution |
| 56 | |
| 57 | self.faces = get_smpl_faces() |
| 58 | self.orig_img = orig_img |
| 59 | self.wireframe = wireframe |
| 60 | self.renderer = pyrender.OffscreenRenderer( |
| 61 | viewport_width=self.resolution[0], |
| 62 | viewport_height=self.resolution[1], |
| 63 | point_size=0.5 |
| 64 | ) |
| 65 | |
| 66 | # set the scene |
| 67 | self.scene = pyrender.Scene(bg_color=bg_color, ambient_light=(0.4, 0.4, 0.4)) |
| 68 | |
| 69 | light = pyrender.PointLight(color=[1.0, 1.0, 1.0], intensity=4) |
| 70 | |
| 71 | |
| 72 | light_pose = np.eye(4) |
| 73 | light_pose[:3, 3] = [0, -1, 1] |
| 74 | self.scene.add(light, pose=np.dot(cam_pose,light_pose).copy()) |
| 75 | |
| 76 | light_pose[:3, 3] = [0, 1, 1] |
| 77 | self.scene.add(light, pose=np.dot(cam_pose,light_pose).copy()) |
| 78 | |
| 79 | light_pose[:3, 3] = [1, 1, 2] |
| 80 | self.scene.add(light, pose=np.dot(cam_pose,light_pose).copy()) |
| 81 | |
| 82 | """ok |
| 83 | light_pose = np.eye(4) |
| 84 | light_pose[:3, 3] = [0, -1, 1] |
| 85 | self.scene.add(light, pose=light_pose) |
| 86 | |
| 87 | light_pose[:3, 3] = [0, 1, 1] |
| 88 | self.scene.add(light, pose=light_pose) |
| 89 | |
| 90 | light_pose[:3, 3] = [1, 1, 2] |
| 91 | self.scene.add(light, pose=light_pose) |
| 92 | """ |
| 93 | |
| 94 | # light_pose[:3, 3] = [0, -2, 2] |
| 95 | # [droite, hauteur, profondeur camera] |
| 96 | """ |
| 97 | light_pose = np.eye(4) |
| 98 | light_pose[:3, 3] = [0, -1, 1] |
| 99 | self.scene.add(light, pose=light_pose) |
| 100 | |
| 101 | light_pose[:3, 3] = [0, 1, 1] |
| 102 | self.scene.add(light, pose=light_pose) |
| 103 | |
| 104 | light_pose[:3, 3] = [1, 1, 2] |
| 105 | self.scene.add(light, pose=light_pose) |
| 106 | """ |
| 107 | |
| 108 | def render(self, img, verts, cam, angle=None, axis=None, mesh_filename=None, color=[1.0, 1.0, 0.9], |