| 358 | } |
| 359 | |
| 360 | bool NetworkClient::shouldProcessTick(uint32_t tick) const |
| 361 | { |
| 362 | if (_status != NetworkClientStatus::connected) |
| 363 | { |
| 364 | return true; |
| 365 | } |
| 366 | |
| 367 | return _localTick >= tick; |
| 368 | } |
| 369 | |
| 370 | void NetworkClient::runGameCommandsForTick(uint32_t tick) |
| 371 | { |